kill first draw after BeginScreen
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@@ -67,6 +67,8 @@ void Screen::Init()
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void Screen::BeginScreen()
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void Screen::BeginScreen()
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{
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{
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m_bFirstUpdate = true;
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/* Screens set these when they determine their next screen dynamically. Reset them
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/* Screens set these when they determine their next screen dynamically. Reset them
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* here, so a reused screen doesn't inherit these from the last time it was used. */
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* here, so a reused screen doesn't inherit these from the last time it was used. */
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m_sNextScreen = RString();
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m_sNextScreen = RString();
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