diff --git a/stepmania/src/Song.cpp b/stepmania/src/Song.cpp index 0b5a55c01a..82b2cddf36 100644 --- a/stepmania/src/Song.cpp +++ b/stepmania/src/Song.cpp @@ -1207,42 +1207,6 @@ CString Song::GetFullTranslitTitle() const return Title; } -/* Get the first/last beat of any currently active note pattern. If two - * players are active, they often have the same start beat, but they don't - * have to. - * - * This is currently slow (notedata can't cache the return, and getnotedata - * is slow). */ -#if 0 /* XXX not finished/tested/used yet -glenn */ -float Song::GetFirstBeat() const -{ - float first = MAX_BEATS; - for( int pn = 0; pn < NUM_PLAYERS; ++pn) { - if(!GAMESTATE->IsPlayerEnabled(pn)) continue; - - NoteData tempNoteData; - GAMESTATE->m_pCurNotes[pn]->GetNoteData( &tempNoteData ); - - first = min(first, tempNoteData.GetFirstBeat()); - } - return first; -} - -float Song::GetLastBeat() const -{ - float last = MAX_BEATS; - for( int pn = 0; pn < NUM_PLAYERS; ++pn) { - if(!GAMESTATE->IsPlayerEnabled(pn)) continue; - - NoteData tempNoteData; - GAMESTATE->m_pCurNotes[pn]->GetNoteData( &tempNoteData ); - - last = max(last, tempNoteData.GetLastBeat()); - } - return last; -} -#endif - void Song::AddNotes( Notes* pNotes ) { m_apNotes.push_back( pNotes );