use "note" NoteSkin in editor

This commit is contained in:
Chris Danford
2003-08-09 19:00:52 +00:00
parent 90e6679ccd
commit 265c0aa739
4 changed files with 13 additions and 12 deletions
-8
View File
@@ -66,8 +66,6 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDra
// init note displays
for( int c=0; c<GetNumTracks(); c++ )
m_NoteDisplay[c].Load( c, pn );
m_sLastSeenNoteSkin = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_sNoteSkin;
ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
}
@@ -81,12 +79,6 @@ void NoteField::ReloadNoteSkin()
void NoteField::Update( float fDeltaTime )
{
if( m_sLastSeenNoteSkin != GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_sNoteSkin )
{
ReloadNoteSkin();
m_sLastSeenNoteSkin = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_sNoteSkin;
}
m_rectMarkerBar.Update( fDeltaTime );
if( m_fPercentFadeToFail >= 0 )