Change Next/Prev OptionsList to CodeDetector
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@@ -331,6 +331,13 @@ local CodeDetectorCodes = {
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CloseCurrentFolder = {
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default = "MenuUp-MenuDown",
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},
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-- OptionsList
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PrevOptionsList = {
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default = "@MenuUp-MenuDown",
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},
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NextOptionsList = {
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default = "@MenuDown-MenuUp",
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},
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-- sorts
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NextSort1 = {
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default = "@MenuLeft-@MenuRight-Start",
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@@ -462,14 +469,6 @@ function GetCodeForGame(codeName)
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end
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local OptionsListKeys = {
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PrevMenu = {
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pump="MenuUp",
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default="MenuLeft"
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},
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NextMenu = {
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pump="MenuDown",
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default="MenuRight"
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},
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PrevItem = {
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pump="MenuLeft",
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default="MenuUp"
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@@ -368,6 +368,10 @@ PrevGroup=GetCodeForGame("PrevGroup")
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CloseCurrentFolder=GetCodeForGame("CloseCurrentFolder")
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Hidden=GetCodeForGame("Hidden")
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RandomVanish=GetCodeForGame("RandomVanish")
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# OptionsList (if enabled)
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PrevOptionsList=GetCodeForGame("PrevOptionsList")
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NextOptionsList=GetCodeForGame("NextOptionsList")
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# Evaluation screen
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SaveScreenshot1=GetCodeForGame("SaveScreenshot1")
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SaveScreenshot2=GetCodeForGame("SaveScreenshot2")
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# on the player options menu.
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@@ -53,6 +53,8 @@ const char *CodeNames[] = {
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"CancelAllPlayerOptions",
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"BackInEventMode",
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"CloseCurrentFolder",
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"PrevOptionsList",
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"NextOptionsList"
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};
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XToString( Code );
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@@ -116,6 +118,15 @@ bool CodeDetector::EnteredModeMenu( GameController controller )
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return EnteredCode(controller,CODE_MODE_MENU1) || EnteredCode(controller,CODE_MODE_MENU2);
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}
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bool CodeDetector::EnteredPrevOpList( GameController controller )
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{
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return EnteredCode(controller,CODE_PREV_OPLIST);
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}
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bool CodeDetector::EnteredNextOpList( GameController controller )
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{
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return EnteredCode(controller,CODE_NEXT_OPLIST);
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}
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#define TOGGLE(v,a,b) if(v!=a) v=a; else v=b;
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#define FLOAT_TOGGLE(v) if(v!=1.f) v=1.f; else v=0.f;
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// XXX: Read the metrics file instead!
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@@ -47,6 +47,8 @@ enum Code {
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CODE_CANCEL_ALL_PLAYER_OPTIONS,
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CODE_BACK_IN_EVENT_MODE,
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CODE_CLOSE_CURRENT_FOLDER,
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CODE_NEXT_OPLIST,
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CODE_PREV_OPLIST,
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NUM_Code // leave this at the end
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};
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@@ -63,6 +65,8 @@ public:
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static bool EnteredPrevGroup( GameController controller );
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static bool EnteredNextGroup( GameController controller );
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static bool EnteredCloseFolder( GameController controller );
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static bool EnteredPrevOpList( GameController controller );
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static bool EnteredNextOpList( GameController controller );
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// todo: move to PlayerOptions.h -aj
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void ChangeScrollSpeed( GameController controller, bool bIncrement );
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+2
-4
@@ -188,8 +188,6 @@ void OptionsList::Load( RString sType, PlayerNumber pn )
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m_pn = pn;
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m_bStartIsDown = false;
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m_GameButtonPreviousMenu = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric( m_sName,"PrevMenuButton" ) );
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m_GameButtonNextMenu = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric( m_sName,"NextMenuButton" ) );
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m_GameButtonPreviousItem = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric( m_sName,"PrevItemButton" ) );
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m_GameButtonNextItem = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric( m_sName,"NextItemButton" ) );
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@@ -450,13 +448,13 @@ bool OptionsList::Input( const InputEventPlus &input )
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MESSAGEMAN->Broadcast( lMsg );
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return true;
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}
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else if ( input.MenuI == m_GameButtonPreviousMenu )
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else if ( CodeDetector::EnteredPrevOpList(input.GameI.controller) )
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{
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if( input.type == IET_FIRST_PRESS )
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SwitchMenu( -1 );
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return true;
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}
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else if ( input.MenuI == m_GameButtonNextMenu )
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else if ( CodeDetector::EnteredNextOpList(input.GameI.controller) )
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{
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if( input.type == IET_FIRST_PRESS )
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SwitchMenu( +1 );
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@@ -102,8 +102,6 @@ private:
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vector<RString> m_asMenuStack;
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int m_iMenuStackSelection;
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protected:
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GameButton m_GameButtonPreviousMenu;
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GameButton m_GameButtonNextMenu;
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GameButton m_GameButtonPreviousItem;
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GameButton m_GameButtonNextItem;
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};
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