Only store NotesPerMeasure and NpsPerMeasure values per-player if the steps type has different steps per player.

This commit is contained in:
Michael Votaw
2025-02-16 13:05:45 -06:00
committed by teejusb
parent fd790eb83e
commit 2625394ac0
6 changed files with 168 additions and 87 deletions
+78 -39
View File
@@ -62,13 +62,7 @@ Steps::Steps(Song *song): m_StepsType(StepsType_Invalid), m_pSong(song),
m_AreCachedNpsPerMeasureJustLoaded(false),
m_AreCachedNotesPerMeasureJustLoaded(false),
m_sCredit(""), displayBPMType(DISPLAY_BPM_ACTUAL),
specifiedBPMMin(0), specifiedBPMMax(0) {
m_CachedNpsPerMeasure.resize(NUM_PLAYERS);
m_CachedNotesPerMeasure.resize(NUM_PLAYERS);
FOREACH_PlayerNumber(pn) {
m_PeakNps[pn] = 0;
}
}
specifiedBPMMin(0), specifiedBPMMax(0) { }
Steps::~Steps()
{
@@ -427,46 +421,47 @@ void Steps::CalculateMeasureInfo()
NoteData tempNoteData;
this->GetNoteData( tempNoteData );
MeasureInfo measureInfo[NUM_PLAYERS];
std::vector<MeasureInfo> measureInfoPerPlayer;
FOREACH_PlayerNumber(pn)
measureInfo[pn]
.Zero();
GAMESTATE->SetProcessedTimingData(this->GetTimingData());
if( tempNoteData.IsComposite() )
{
measureInfoPerPlayer.resize(NUM_PLAYERS);
std::vector<NoteData> vParts;
NoteDataUtil::SplitCompositeNoteData( tempNoteData, vParts );
for( std::size_t pn = 0; pn < std::min(vParts.size(), std::size_t(NUM_PLAYERS)); ++pn )
{
MeasureInfo::CalculateMeasureInfo(vParts[pn], measureInfo[pn]);
MeasureInfo::CalculateMeasureInfo(vParts[pn], measureInfoPerPlayer[pn]);
}
}
else if (GAMEMAN->GetStepsTypeInfo(this->m_StepsType).m_StepsTypeCategory == StepsTypeCategory_Couple)
{
measureInfoPerPlayer.resize(NUM_PLAYERS);
NoteData p1 = tempNoteData;
// XXX: Assumption that couple will always have an even number of notes.
const int tracks = tempNoteData.GetNumTracks() / 2;
p1.SetNumTracks(tracks);
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfo[PLAYER_1]);
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfoPerPlayer[PLAYER_1]);
NoteDataUtil::ShiftTracks(tempNoteData, tracks);
tempNoteData.SetNumTracks(tracks);
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfo[PLAYER_2]);
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfoPerPlayer[PLAYER_2]);
}
else
{
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfo[0]);
std::fill_n( measureInfo + 1, NUM_PLAYERS-1, measureInfo[0] );
measureInfoPerPlayer.resize(1);
MeasureInfo::CalculateMeasureInfo(tempNoteData, measureInfoPerPlayer[0]);
}
FOREACH_PlayerNumber(pn)
m_CachedNotesPerMeasure.clear();
m_CachedNpsPerMeasure.clear();
m_PeakNps.clear();
for(MeasureInfo & mi : measureInfoPerPlayer)
{
m_CachedNpsPerMeasure[pn].assign(measureInfo[pn].npsPerMeasure.begin(), measureInfo[pn].npsPerMeasure.end());
m_CachedNotesPerMeasure[pn].assign(measureInfo[pn].notesPerMeasure.begin(), measureInfo[pn].notesPerMeasure.end());
m_PeakNps[pn] = measureInfo[pn].peakNps;
m_CachedNotesPerMeasure.push_back(mi.notesPerMeasure);
m_CachedNpsPerMeasure.push_back(mi.npsPerMeasure);
m_PeakNps.push_back(mi.peakNps);
}
GAMESTATE->SetProcessedTimingData(nullptr);
@@ -762,39 +757,35 @@ void Steps::SetCachedTechCounts( const TechCounts ts[NUM_PLAYERS] )
m_bAreCachedTechCountsValuesJustLoaded = true;
}
void Steps::SetCachedNpsPerMeasure(std::vector<std::vector<float>>& npsPerMeasure)
void Steps::SetCachedNpsPerMeasure(std::vector<float>& npsPerMeasure, PlayerNumber pn)
{
DeAutogen();
if(npsPerMeasure.size() != NUM_PLAYERS)
if(m_CachedNpsPerMeasure.size() <= pn)
{
return;
m_CachedNpsPerMeasure.resize(pn + 1);
m_PeakNps.resize(pn + 1);
}
FOREACH_PlayerNumber(pn)
m_CachedNpsPerMeasure[pn].assign(npsPerMeasure.begin(), npsPerMeasure.end());
std::vector<float>::iterator peakNps = std::max_element(npsPerMeasure.begin(), npsPerMeasure.end());
if(peakNps != npsPerMeasure.end())
{
m_CachedNpsPerMeasure[pn].assign(npsPerMeasure[pn].begin(), npsPerMeasure[pn].end());
std::vector<float>::iterator peakNps = std::max_element(npsPerMeasure[pn].begin(), npsPerMeasure[pn].end());
if(peakNps != npsPerMeasure[pn].end())
{
m_PeakNps[pn] = *peakNps;
}
m_PeakNps[pn] = *peakNps;
}
m_AreCachedNpsPerMeasureJustLoaded = true;
}
void Steps::SetCachedNotesPerMeasure(std::vector<std::vector<int>>& notesPerMeasure)
void Steps::SetCachedNotesPerMeasure(std::vector<int>& notesPerMeasure, PlayerNumber pn)
{
DeAutogen();
if(notesPerMeasure.size() != NUM_PLAYERS)
if(m_CachedNotesPerMeasure.size() <= pn)
{
return;
m_CachedNotesPerMeasure.resize(pn + 1);
}
FOREACH_PlayerNumber(pn)
{
m_CachedNotesPerMeasure[pn].assign(notesPerMeasure[pn].begin(), notesPerMeasure[pn].end());
}
m_CachedNotesPerMeasure[pn].assign(notesPerMeasure.begin(), notesPerMeasure.end());
m_AreCachedNotesPerMeasureJustLoaded = true;
}
@@ -883,6 +874,54 @@ std::vector<ColumnCue> Steps::GetColumnCues(float minDuration)
}
const std::vector<float> & Steps::GetNpsPerMeasure(PlayerNumber pn) const {
// CachedNpsPerMeasure will only have separate sets of values per-player if the
// steps type has different steps for each player (eg dance-couples, dance-routine).
// Otherwise, it will only store one copy of the values (which will be the case for like
// 99.9% of charts).
static const std::vector<float> EMPTY_VECTOR;
if(Real()->m_CachedNpsPerMeasure.size() == 0) {
return EMPTY_VECTOR;
}
else if(Real()->m_CachedNpsPerMeasure.size() <= pn) {
return Real()->m_CachedNpsPerMeasure[PLAYER_1];
}
else {
return Real()->m_CachedNpsPerMeasure[pn];
}
}
const std::vector<int> & Steps::GetNotesPerMeasure(PlayerNumber pn) const {
// CachedNotesPerMeasure will only have separate sets of values per-player if the
// steps type has different steps for each player (eg dance-couples, dance-routine).
// Otherwise, it will only have one copy of the values (which will be the case for like
// 99.9% of charts).
static const std::vector<int> EMPTY_VECTOR;
if(Real()->m_CachedNotesPerMeasure.size() == 0) {
return EMPTY_VECTOR;
}
else if(Real()->m_CachedNotesPerMeasure.size() <= pn) {
return Real()->m_CachedNotesPerMeasure[PLAYER_1];
}
else {
return Real()->m_CachedNotesPerMeasure[pn];
}
}
float Steps::GetPeakNps(PlayerNumber pn) const {
if(Real()->m_PeakNps.size() == 0) {
return 0;
}
else if(Real()->m_PeakNps.size() <= pn) {
return Real()->m_PeakNps[PLAYER_1];
}
else {
return Real()->m_PeakNps[pn];
}
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Steps. */