cleanup, comment
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+5
-4
@@ -742,6 +742,7 @@ void ScreenEdit::Init()
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m_SnapDisplay.SetXY( EDIT_X, PLAYER_Y_STANDARD );
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m_SnapDisplay.Load( PLAYER_1 );
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// xxx: hardcoded command -aj
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m_SnapDisplay.SetZoom( 0.5f );
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this->AddChild( &m_SnapDisplay );
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@@ -1388,13 +1389,13 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_SCROLL_UP_LINE:
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case EDIT_BUTTON_SCROLL_DOWN_LINE:
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fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
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if( EditB == EDIT_BUTTON_SCROLL_UP_LINE )
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if( EditB == EDIT_BUTTON_SCROLL_UP_LINE )
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fBeatsToMove *= -1;
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break;
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case EDIT_BUTTON_SCROLL_UP_PAGE:
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case EDIT_BUTTON_SCROLL_DOWN_PAGE:
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fBeatsToMove = beatsPerMeasure;
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if( EditB == EDIT_BUTTON_SCROLL_UP_PAGE )
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if( EditB == EDIT_BUTTON_SCROLL_UP_PAGE )
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fBeatsToMove *= -1;
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break;
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}
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@@ -2349,10 +2350,10 @@ void ScreenEdit::TransitionEditState( EditState em )
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m_Background.Unload();
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m_Foreground.Unload();
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/* Restore the cursor position. */
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// Restore the cursor position.
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GAMESTATE->m_fSongBeat = m_fBeatToReturnTo;
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/* Make sure we're snapped. */
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// Make sure we're snapped.
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GAMESTATE->m_fSongBeat = Quantize( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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/* Playing and recording have lead-ins, which may start before beat 0;
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