BackwardCompatible -> DwiCompatible for clarity
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@@ -59,7 +59,7 @@ void TrailID::LoadFromNode( const XNode* pNode )
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st = GameManager::StringToStepsType( sTemp );
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pNode->GetAttrValue( "CourseDifficulty", sTemp );
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cd = BackwardCompatibleStringToDifficulty( sTemp );
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cd = StringToDifficulty( sTemp );
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m_Cache.Unset();
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}
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