BackwardCompatible -> DwiCompatible for clarity
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@@ -34,7 +34,7 @@ static void LoadFromSMTokens(
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out.m_StepsType = GameManager::StringToStepsType( sStepsType );
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out.SetDescription( sDescription );
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out.SetDifficulty( BackwardCompatibleStringToDifficulty(sDifficulty) );
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out.SetDifficulty( DwiCompatibleStringToDifficulty(sDifficulty) );
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// HACK: We used to store SMANIAC as Difficulty_Hard with special description.
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// Now, it has its own Difficulty_Challenge
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