phase out TweenOursOnScreen
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@@ -212,8 +212,6 @@ void ScreenSelectMaster::Init()
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void ScreenSelectMaster::BeginScreen()
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{
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ScreenSelect::BeginScreen();
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// TODO: Move default choice to ScreenSelect
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int iDefaultChoice = -1;
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for( unsigned c=0; c<m_aGameCommands.size(); c++ )
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@@ -255,7 +253,7 @@ void ScreenSelectMaster::BeginScreen()
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this->UpdateSelectableChoices();
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TweenOursOnScreen();
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ScreenSelect::BeginScreen();
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m_fLockInputSecs = (bool)OVERRIDE_LOCK_INPUT_SECONDS ? LOCK_INPUT_SECONDS : this->GetTweenTimeLeft();
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if( m_fLockInputSecs == 0 )
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@@ -764,8 +762,10 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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* This means that the focus command should be position neutral; eg. only use "addx",
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* not "x".
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*/
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void ScreenSelectMaster::TweenOursOnScreen()
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void ScreenSelectMaster::TweenOnScreen()
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{
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ScreenSelect::TweenOnScreen();
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vector<PlayerNumber> vpns;
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if( SHARED_SELECTION )
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{
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