add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
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@@ -1513,7 +1513,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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if( PREFSMAN->m_iCoinMode==COIN_EVENT )
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HandleScreenMessage( SM_GoToScreenAfterBack );
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else if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
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SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
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else
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SCREENMAN->SetNewScreen( "ScreenGameOver" );
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break;
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