add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
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@@ -28,7 +28,7 @@ float g_fExpandSeconds = 0;
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float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat )
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{
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float fYOffset;
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if( GAMESTATE->m_PlayerOptions->m_bTimeSpacing )
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if( !GAMESTATE->m_PlayerOptions->m_bTimeSpacing )
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{
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float fSongBeat = GAMESTATE->m_fSongBeat;
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float fBeatsUntilStep = fNoteBeat - fSongBeat;
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