Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when

done.  This is much simpler, and fixes concurrent loads starting late.
This commit is contained in:
Glenn Maynard
2005-10-14 02:13:13 +00:00
parent 7cd8c7c196
commit 25ee89ef33
7 changed files with 3 additions and 25 deletions
-1
View File
@@ -205,7 +205,6 @@ void ScreenSelectStyle::MenuStart( PlayerNumber pn )
SCREENMAN->PlayStartSound();
SCREENMAN->SendMessageToTopScreen( SM_BeginFadingOut );
SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing );
const GameCommand& mc = m_aGameCommands[GetSelectionIndex(pn)];
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(),mc.m_sName.c_str())) );