Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done. This is much simpler, and fixes concurrent loads starting late.
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@@ -205,7 +205,6 @@ void ScreenSelectStyle::MenuStart( PlayerNumber pn )
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SCREENMAN->PlayStartSound();
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SCREENMAN->SendMessageToTopScreen( SM_BeginFadingOut );
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SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing );
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const GameCommand& mc = m_aGameCommands[GetSelectionIndex(pn)];
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(),mc.m_sName.c_str())) );
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