Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when

done.  This is much simpler, and fixes concurrent loads starting late.
This commit is contained in:
Glenn Maynard
2005-10-14 02:13:13 +00:00
parent 7cd8c7c196
commit 25ee89ef33
7 changed files with 3 additions and 25 deletions
+1 -1
View File
@@ -312,7 +312,7 @@ void ScreenSelectMode::MenuStart( PlayerNumber pn )
for(int i=0; i<NUM_PLAYERS; i++)
OFF_COMMAND( m_CurChar[i] );
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 );
SCREENMAN->PostMessageToTopScreen( SM_BeginFadingOut, 0 );
}
int ScreenSelectMode::GetSelectionIndex( PlayerNumber pn )