Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done. This is much simpler, and fixes concurrent loads starting late.
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@@ -312,7 +312,7 @@ void ScreenSelectMode::MenuStart( PlayerNumber pn )
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for(int i=0; i<NUM_PLAYERS; i++)
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OFF_COMMAND( m_CurChar[i] );
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 );
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SCREENMAN->PostMessageToTopScreen( SM_BeginFadingOut, 0 );
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}
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int ScreenSelectMode::GetSelectionIndex( PlayerNumber pn )
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