Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when

done.  This is much simpler, and fixes concurrent loads starting late.
This commit is contained in:
Glenn Maynard
2005-10-14 02:13:13 +00:00
parent 7cd8c7c196
commit 25ee89ef33
7 changed files with 3 additions and 25 deletions
-2
View File
@@ -312,8 +312,6 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
{
/* Backwards compatibility (deprecated). */
this->PlayCommand( "TweenOff" );
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 ); // notify parent that we're finished
}
}