Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done. This is much simpler, and fixes concurrent loads starting late.
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@@ -312,8 +312,6 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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{
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/* Backwards compatibility (deprecated). */
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this->PlayCommand( "TweenOff" );
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 ); // notify parent that we're finished
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}
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}
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