Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done. This is much simpler, and fixes concurrent loads starting late.
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@@ -28,8 +28,6 @@ public:
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// virtual void MenuBack( PlayerNumber pn );
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virtual void TweenOffScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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enum Page { PAGE_1, PAGE_2, NUM_PAGES };
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