Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when

done.  This is much simpler, and fixes concurrent loads starting late.
This commit is contained in:
Glenn Maynard
2005-10-14 02:13:13 +00:00
parent 7cd8c7c196
commit 25ee89ef33
7 changed files with 3 additions and 25 deletions
-2
View File
@@ -28,8 +28,6 @@ public:
// virtual void MenuBack( PlayerNumber pn );
virtual void TweenOffScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES };