Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when

done.  This is much simpler, and fixes concurrent loads starting late.
This commit is contained in:
Glenn Maynard
2005-10-14 02:13:13 +00:00
parent 7cd8c7c196
commit 25ee89ef33
7 changed files with 3 additions and 25 deletions
-12
View File
@@ -159,18 +159,6 @@ void ScreenSelectDifficulty::Update( float fDelta )
m_fLockInputTime = max( 0, m_fLockInputTime-fDelta );
}
void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
{
ScreenSelect::HandleScreenMessage( SM );
switch( SM )
{
case SM_BeginFadingOut:
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 ); // notify parent that we're finished
break;
}
}
int ScreenSelectDifficulty::GetSelectionIndex( PlayerNumber pn )
{
int index = 0;