more high score cleanup
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@@ -192,7 +192,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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score = float(stageStats.iScore[p] + stageStats.iBonus[p]);
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Steps::MemCardData::HighScore hs;
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hs.grade = grade[p];
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hs.fScore = score;
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hs.iScore = score;
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hs.fPercentDP = stageStats.GetPercentDancePoints( (PlayerNumber)p );
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GAMESTATE->m_pCurNotes[p]->AddHighScore( (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
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// update unlock data if unlocks are on
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