This commit is contained in:
Glenn Maynard
2006-11-26 17:56:29 +00:00
parent 559cab0839
commit 25cfaa6f7c
+35 -34
View File
@@ -24,10 +24,10 @@ void pos_map_queue::Insert( int64_t frameno, int pos, int got_frames )
{ {
/* Optimization: If the last entry lines up with this new entry, just merge them. */ /* Optimization: If the last entry lines up with this new entry, just merge them. */
pos_map_t &last = m_Queue.back(); pos_map_t &last = m_Queue.back();
if( last.frameno+last.frames == frameno && if( last.m_iFrameNo+last.m_iFrames == frameno &&
last.position+last.frames == pos ) last.m_iPosition+last.m_iFrames == pos )
{ {
last.frames += got_frames; last.m_iFrames += got_frames;
return; return;
} }
} }
@@ -40,63 +40,64 @@ void pos_map_queue::Insert( int64_t frameno, int pos, int got_frames )
void pos_map_queue::Cleanup() void pos_map_queue::Cleanup()
{ {
/* Determine the number of frames of data we have. */ /* Determine the number of frames of data we have. */
int64_t total_frames = 0; int64_t iTotalFrames = 0;
for( unsigned i = 0; i < m_Queue.size(); ++i ) for( unsigned i = 0; i < m_Queue.size(); ++i )
total_frames += m_Queue[i].frames; iTotalFrames += m_Queue[i].m_iFrames;
/* Remove the oldest entry so long we'll stil have enough data. Don't delete every /* Remove the oldest entry so long we'll stil have enough data. Don't delete every
* frame, so we'll always have some data to extrapolate from. */ * frame, so we'll always have some data to extrapolate from. */
while( m_Queue.size() > 1 && total_frames - m_Queue.front().frames > pos_map_backlog_frames ) while( m_Queue.size() > 1 && iTotalFrames - m_Queue.front().m_iFrames > pos_map_backlog_frames )
{ {
total_frames -= m_Queue.front().frames; iTotalFrames -= m_Queue.front().m_iFrames;
m_Queue.pop_front(); m_Queue.pop_front();
} }
} }
int64_t pos_map_queue::Search( int64_t frame, bool *approximate ) const int64_t pos_map_queue::Search( int64_t iFrame, bool *bApproximate ) const
{ {
if( IsEmpty() ) if( IsEmpty() )
{ {
if( approximate ) if( bApproximate )
*approximate = true; *bApproximate = true;
return 0; return 0;
} }
/* frame is probably in pos_map. Search to figure out what position /* iFrame is probably in pos_map. Search to figure out what position
* it maps to. */ * it maps to. */
int64_t closest_position = 0, closest_position_dist = INT_MAX; int64_t iClosestPosition = 0, iClosestPositionDist = INT_MAX;
int closest_block = 0; /* print only */ int iClosestBlock = 0; /* print only */
for( unsigned i = 0; i < m_Queue.size(); ++i ) for( unsigned i = 0; i < m_Queue.size(); ++i )
{ {
if( frame >= m_Queue[i].frameno && if( iFrame >= m_Queue[i].m_iFrameNo &&
frame < m_Queue[i].frameno+m_Queue[i].frames ) iFrame < m_Queue[i].m_iFrameNo+m_Queue[i].m_iFrames )
{ {
/* frame lies in this block; it's an exact match. Figure /* iFrame lies in this block; it's an exact match. Figure
* out the exact position. */ * out the exact position. */
int64_t diff = m_Queue[i].position - m_Queue[i].frameno; int64_t diff = m_Queue[i].m_iPosition - m_Queue[i].m_iFrameNo;
return frame + diff; return iFrame + diff;
} }
/* See if the current position is close to the beginning of this block. */ /* See if the current position is close to the beginning of this block. */
int64_t dist = llabs( m_Queue[i].frameno - frame ); int64_t dist = llabs( m_Queue[i].m_iFrameNo - iFrame );
if( dist < closest_position_dist ) if( dist < iClosestPositionDist )
{ {
closest_position_dist = dist; iClosestPositionDist = dist;
closest_block = i; iClosestBlock = i;
closest_position = m_Queue[i].position; iClosestPosition = m_Queue[i].m_iPosition;
} }
/* See if the current position is close to the end of this block. */ /* See if the current position is close to the end of this block. */
dist = llabs( m_Queue[i].frameno + m_Queue[i].frames - frame ); dist = llabs( m_Queue[i].m_iFrameNo + m_Queue[i].m_iFrames - iFrame );
if( dist < closest_position_dist ) if( dist < iClosestPositionDist )
{ {
closest_position_dist = dist; iClosestPositionDist = dist;
closest_block = i; iClosestBlock = i;
closest_position = m_Queue[i].position + m_Queue[i].frames; iClosestPosition = m_Queue[i].m_iPosition + m_Queue[i].m_iFrames;
} }
} }
/* The frame is out of the range of data we've actually sent. /*
* The frame is out of the range of data we've actually sent.
* Return the closest position. * Return the closest position.
* *
* There are three cases when this happens: * There are three cases when this happens:
@@ -115,13 +116,13 @@ int64_t pos_map_queue::Search( int64_t frame, bool *approximate ) const
{ {
last.GetDeltaTime(); last.GetDeltaTime();
LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI, LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
frame, m_Queue[closest_block].frameno, m_Queue[closest_block].frameno+m_Queue[closest_block].frames, iFrame, m_Queue[iClosestBlock].m_iFrameNo, m_Queue[iClosestBlock].m_iFrameNo+m_Queue[iClosestBlock].m_iFrames,
closest_position_dist, closest_position ); iClosestPositionDist, iClosestPosition );
} }
if( approximate ) if( bApproximate )
*approximate = true; *bApproximate = true;
return closest_position; return iClosestPosition;
} }
void pos_map_queue::Clear() void pos_map_queue::Clear()