more theme changes from midi
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@@ -0,0 +1,15 @@
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local t = Def.ActorFrame {
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Def.ActorFrame {
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InitCommand=cmd(Center);
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--[[ ToggleConsoleDisplayMessageCommand=function(self)
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bVisible = 1 - bVisible;
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bShow = (bVisible >= 1) and true or false;
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self:visible(bShow);
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end; --]]
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Def.Quad {
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InitCommand(zoomto,64,64;spin;);
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ToggleConsoleDisplayMessageCommand=cmd(zoomto,345,345;visible,true);
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};
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};
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};
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return t
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@@ -0,0 +1 @@
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Common Normal
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@@ -0,0 +1 @@
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Common Normal
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After Width: | Height: | Size: 577 B |
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After Width: | Height: | Size: 672 B |
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After Width: | Height: | Size: 488 B |
@@ -1,3 +1,4 @@
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local stages = Def.ActorFrame {
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local stages = Def.ActorFrame {
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BeginCommand=cmd(playcommand,"Set";);
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BeginCommand=cmd(playcommand,"Set";);
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CurrentSongChangedMessageCommand=cmd(finishtweening;playcommand,"Set";);
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CurrentSongChangedMessageCommand=cmd(finishtweening;playcommand,"Set";);
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@@ -17,8 +18,8 @@ if not PREFSMAN:GetPreference("EventMode") then
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local Stage = GAMESTATE:GetCurrentStage();
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local Stage = GAMESTATE:GetCurrentStage();
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local StageIndex = GAMESTATE:GetCurrentStageIndex();
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local StageIndex = GAMESTATE:GetCurrentStageIndex();
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local screen = SCREENMAN:GetTopScreen();
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local screen = SCREENMAN:GetTopScreen();
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local cStageOutlineColor = ColorDarkTone( StageToStrokeColor(s) );
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-- local cStageOutlineColor = ColorDarkTone( StageToStrokeColor(s) );
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cStageOutlineColor[4] = 0.75;
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-- cStageOutlineColor[4] = 0.75;
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if screen and screen.GetStageStats then
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if screen and screen.GetStageStats then
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local ss = screen:GetStageStats();
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local ss = screen:GetStageStats();
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Stage = ss:GetStage();
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Stage = ss:GetStage();
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@@ -31,7 +32,7 @@ if not PREFSMAN:GetPreference("EventMode") then
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self:settext( StageToLocalizedString(Stage) .. " Stage" );
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self:settext( StageToLocalizedString(Stage) .. " Stage" );
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end
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end
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self:diffuse( StageToColor(s) );
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self:diffuse( StageToColor(s) );
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self:diffusebottomedge( ColorMidTone(StageToColor(s)) );
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-- self:diffusebottomedge( ColorMidTone(StageToColor(s)) );
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self:strokecolor( cStageOutlineColor );
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self:strokecolor( cStageOutlineColor );
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end;
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end;
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}
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}
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@@ -39,8 +40,10 @@ if not PREFSMAN:GetPreference("EventMode") then
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else
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else
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stages[#stages+1] = MakeBitmapTest() .. {
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stages[#stages+1] = MakeBitmapTest() .. {
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SetCommand=function(self,params)
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SetCommand=function(self,params)
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local Offset = THEME:GetMetric(Var "LoadingScreen","StageDisplayNumberOffset");
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local Stage = GAMESTATE:GetCurrentStageIndex();
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local Stage = GAMESTATE:GetCurrentStageIndex();
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self:settextf( "Stage %03i", Stage);
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local RealStage = Stage + Offset;
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self:settextf( "Stage %03i", RealStage);
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self:diffuse( StageToColor('Stage_1st') );
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self:diffuse( StageToColor('Stage_1st') );
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self:diffusebottomedge( ColorMidTone(StageToColor('Stage_1st')) );
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self:diffusebottomedge( ColorMidTone(StageToColor('Stage_1st')) );
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self:strokecolor( Colors.Alpha( ColorDarkTone(StageToColor('Stage_1st')), 0.75) );
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self:strokecolor( Colors.Alpha( ColorDarkTone(StageToColor('Stage_1st')), 0.75) );
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@@ -103,6 +103,11 @@ NumLivesP1X=-92
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NumLivesP1Y=0
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NumLivesP1Y=0
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NumLivesP2X=92
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NumLivesP2X=92
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NumLivesP2Y=0
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NumLivesP2Y=0
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[LifeMeterBattery Percent]
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# still asking for this even though it's in fallback... -aj
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Format=
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[MenuTimer]
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[MenuTimer]
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Text1OnCommand=stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline")
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Text1OnCommand=stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline")
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Text1FormatFunction=function(fSeconds) \
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Text1FormatFunction=function(fSeconds) \
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@@ -340,6 +345,24 @@ DeltaSecondsGainLifeCommand=
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
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[ScoreDisplayRave]
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MeterP1X=
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MeterP1Y=
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MeterP1OnCommand=draworder,-1
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MeterP1OffCommand=
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MeterP2X=
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MeterP2Y=
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MeterP2OnCommand=draworder,-1;zoomx,-1
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MeterP2OffCommand=
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LevelP1X=
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LevelP1Y=
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LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
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LevelP1OffCommand=
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LevelP2X=
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LevelP2Y=
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LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
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LevelP2OffCommand=
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[SongManager]
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[SongManager]
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SongGroupColor1=BoostColor(Color("Orange"),1.2)
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SongGroupColor1=BoostColor(Color("Orange"),1.2)
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SongGroupColor2=BoostColor(Color("Orange"),1.25)
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SongGroupColor2=BoostColor(Color("Orange"),1.25)
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@@ -597,6 +620,7 @@ TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
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TimerOffCommand=
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TimerOffCommand=
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# TimerOffCommand=accelerate,0.4;rotationx,90;
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# TimerOffCommand=accelerate,0.4;rotationx,90;
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StageDisplayNumberOffset=1
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[ScreenWithMenuElementsBlank]
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[ScreenWithMenuElementsBlank]
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ShowHeader=false
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ShowHeader=false
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ShowFooter=false
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ShowFooter=false
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@@ -861,15 +885,20 @@ IconChoiceHardY=SCREEN_CENTER_Y-48
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IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceHardOffCommand=linear,0.1175;zoomx,0
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IconChoiceHardOffCommand=linear,0.1175;zoomx,0
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#
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#
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IconChoiceExtendedX=SCREEN_CENTER_X-80
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IconChoiceExtendedX=SCREEN_CENTER_X-160
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IconChoiceExtendedY=SCREEN_CENTER_Y+48
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IconChoiceExtendedY=SCREEN_CENTER_Y+48
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IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
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IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
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#
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#
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IconChoiceOniX=SCREEN_CENTER_X+80
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IconChoiceOniX=SCREEN_CENTER_X
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IconChoiceOniY=SCREEN_CENTER_Y+48
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IconChoiceOniY=SCREEN_CENTER_Y+48
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IconChoiceOniOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceOniOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceOniOffCommand=linear,0.1175;zoomx,0
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IconChoiceOniOffCommand=linear,0.1175;zoomx,0
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#
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IconChoiceRaveX=SCREEN_CENTER_X+160
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IconChoiceRaveY=SCREEN_CENTER_Y+48
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IconChoiceRaveOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceRaveOffCommand=linear,0.1175;zoomx,0
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[ScreenSelectMusic]
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[ScreenSelectMusic]
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UsePlayerSelectMenu=false
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UsePlayerSelectMenu=false
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# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
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# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
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@@ -931,7 +960,7 @@ StageDisplayY=SCREEN_TOP+160-96+4
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StageDisplayOnCommand=draworder,105;fov,90;zoom,0.75;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.75
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StageDisplayOnCommand=draworder,105;fov,90;zoom,0.75;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.75
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StageDisplayOffCommand=linear,0.25;zoomy,0;
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StageDisplayOffCommand=linear,0.25;zoomy,0;
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#
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#
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ShowDifficultyDisplay=true
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ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
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DifficultyDisplayX=SCREEN_CENTER_X-160+64
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DifficultyDisplayX=SCREEN_CENTER_X-160+64
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DifficultyDisplayY=SCREEN_TOP+160-96+4
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DifficultyDisplayY=SCREEN_TOP+160-96+4
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DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
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DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
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@@ -1150,6 +1179,10 @@ LifeP2Y=SCREEN_TOP+24
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LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
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LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
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#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
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#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
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LifeP2OffCommand=
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LifeP2OffCommand=
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CombinedLifeX=SCREEN_CENTER_X
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CombinedLifeY=SCREEN_TOP+24
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CombinedLifeOnCommand=finishtweening;diffuseleftedge,PlayerColor(PLAYER_1);diffuserightedge,PlayerColor(PLAYER_2);addy,-48;sleep,1.25;bounceend,0.35;addy,48;
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CombinedLifeOffCommand=
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#
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#
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ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
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ToastyDisplayP1Y=SCREEN_CENTER_Y
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ToastyDisplayP1Y=SCREEN_CENTER_Y
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@@ -1259,6 +1292,8 @@ PlayerOptionsP2OnCommand=visible,false
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Class="ScreenEvaluation"
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Class="ScreenEvaluation"
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Fallback="ScreenWithMenuElements"
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Fallback="ScreenWithMenuElements"
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#
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#
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StageDisplayNumberOffset=0
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#
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NextScreen=Branches.AfterEvaluation()
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NextScreen=Branches.AfterEvaluation()
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PrevScreen=Branches.AfterEvaluation()
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PrevScreen=Branches.AfterEvaluation()
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#
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#
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