Added methods for writing/loading #GROOVESTATSHASH to cache. When calling Lua GetGrooveStatsHash(), calculate it if it's not already been calculated.
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@@ -429,6 +429,7 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
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if (bSavingCache)
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{
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lines.push_back( ssprintf( "// step cache tags:" ) );
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std::vector<RString> asTechCounts;
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FOREACH_PlayerNumber( pn )
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{
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@@ -452,7 +453,6 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
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{
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npsPerMeasureStrings.push_back(serialize(npsPerMeasure, ",", 3));
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}
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lines.push_back( ssprintf( "#NPSPERMEASURE:%s;", join("|",npsPerMeasureStrings).c_str() ) );
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const std::vector<std::vector<int>> &allNotesPerMeasures = in.GetAllNotesPerMeasures();
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@@ -468,11 +468,13 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
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const std::vector<float> &peakNps = in.GetAllPeakNps();
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lines.push_back("#PEAKNPS:" + serialize(peakNps, "|", 3) + ";");
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RString GrooveStatsHash = in.GetGrooveStatsHash();
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lines.push_back(ssprintf("#GROOVESTATSHASH:%s;", GrooveStatsHash.c_str()));
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// NOTE(MV): #STEPFILENAME has to be at the end of the cache tags,
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// because it's used in SSCLoader::LoadFromSimfile to determine when
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// to switch the state back to GETTING_SONG_INFO, which means any tags
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// after it will be ignored.
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lines.push_back(ssprintf("#STEPFILENAME:%s;", in.GetFilename().c_str()));
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lines.push_back( ssprintf( "// end step cache tags" ) );
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}
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