fix compile
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@@ -536,7 +536,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if( m_SelectionState == SelectionState_SelectingSteps &&
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input.type == IET_FIRST_PRESS &&
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(input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong) &&
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!m_bStepsSelected[input.pn] )
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!m_bStepsChosen[input.pn] )
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{
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if( input.MenuI == m_GameButtonPreviousSong )
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{
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@@ -1006,7 +1006,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
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float fSeconds = m_MenuTimer->GetSeconds();
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if( fSeconds < 10 )
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{
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m_MenuTimer->SetSeconds( 10 );
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m_MenuTimer->SetSeconds( 13 );
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m_MenuTimer->Start();
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}
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}
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