Add scripting support to ScreenGamplay

This commit is contained in:
Chris Danford
2003-04-13 21:17:14 +00:00
parent 85c9e8a89e
commit 258984a9c2
10 changed files with 382 additions and 256 deletions
+1 -4
View File
@@ -17,11 +17,8 @@
#include "ScreenManager.h"
#include "GameState.h"
#include "AnnouncerManager.h"
#include "ActorUtil.h"
#define SET_XY( actor ) actor.SetXY( THEME->GetMetricF(m_sName,actor.GetName()+"X"), THEME->GetMetricF(m_sName,actor.GetName()+"Y") )
#define ON_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OnCommand") )
#define OFF_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OffCommand") )
#define SET_XY_AND_ON_COMMAND( actor ) SET_XY(actor); ON_COMMAND(actor)
#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconGainFocusCommand")
#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconLoseFocusCommand")