Add scripting support to ScreenGamplay
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@@ -17,11 +17,8 @@
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#include "ScreenManager.h"
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#include "GameState.h"
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#include "AnnouncerManager.h"
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#include "ActorUtil.h"
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#define SET_XY( actor ) actor.SetXY( THEME->GetMetricF(m_sName,actor.GetName()+"X"), THEME->GetMetricF(m_sName,actor.GetName()+"Y") )
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#define ON_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OnCommand") )
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#define OFF_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OffCommand") )
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#define SET_XY_AND_ON_COMMAND( actor ) SET_XY(actor); ON_COMMAND(actor)
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#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconGainFocusCommand")
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#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetric ("ScreenSelectStyle","IconLoseFocusCommand")
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