Add scripting support to ScreenGamplay

This commit is contained in:
Chris Danford
2003-04-13 21:17:14 +00:00
parent 85c9e8a89e
commit 258984a9c2
10 changed files with 382 additions and 256 deletions
+1 -5
View File
@@ -18,11 +18,7 @@
#include "GameState.h"
#include "AnnouncerManager.h"
#include "ModeChoice.h"
#define SET_XY( actor ) actor.SetXY( THEME->GetMetricF(m_sName,actor.GetName()+"X"), THEME->GetMetricF(m_sName,actor.GetName()+"Y") )
#define ON_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OnCommand") )
#define OFF_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OffCommand") )
#define SET_XY_AND_ON_COMMAND( actor ) SET_XY(actor); ON_COMMAND(actor)
#include "ActorUtil.h"
#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI("ScreenSelectDifficulty","NumChoicesOnPage1")
#define LOCK_INPUT_SECONDS THEME->GetMetricF("ScreenSelectDifficulty","LockInputSeconds")