Add scripting support to ScreenGamplay
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@@ -18,11 +18,7 @@
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#include "GameState.h"
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#include "AnnouncerManager.h"
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#include "ModeChoice.h"
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#define SET_XY( actor ) actor.SetXY( THEME->GetMetricF(m_sName,actor.GetName()+"X"), THEME->GetMetricF(m_sName,actor.GetName()+"Y") )
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#define ON_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OnCommand") )
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#define OFF_COMMAND( actor ) actor.Command( THEME->GetMetric(m_sName,actor.GetName()+"OffCommand") )
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#define SET_XY_AND_ON_COMMAND( actor ) SET_XY(actor); ON_COMMAND(actor)
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#include "ActorUtil.h"
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#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI("ScreenSelectDifficulty","NumChoicesOnPage1")
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#define LOCK_INPUT_SECONDS THEME->GetMetricF("ScreenSelectDifficulty","LockInputSeconds")
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