Fix: We need to enable option lines for hardcoded screens for all players.

This commit is contained in:
Charles Lohr
2005-03-10 18:03:19 +00:00
parent 5ba2976694
commit 2567f5992b
2 changed files with 8 additions and 0 deletions
+5
View File
@@ -56,6 +56,11 @@ void ScreenNetworkOptions::Init()
g_NetworkOptionsLines[PO_SERVER].choices.push_back("Stop");
g_NetworkOptionsLines[PO_SERVER].choices.push_back("Start...");
//Enable all lines for all players
for ( unsigned int i = 0; i < NUM_NETWORK_OPTIONS_LINES; i++ )
FOREACH_PlayerNumber( pn )
g_NetworkOptionsLines[i].m_vEnabledForPlayers.insert( pn );
vector<OptionRowDefinition> vDefs( &g_NetworkOptionsLines[0], &g_NetworkOptionsLines[ARRAYSIZE(g_NetworkOptionsLines)] );
vector<OptionRowHandler*> vHands( vDefs.size(), NULL );