preload TextBanner metrics to fix skip

This commit is contained in:
Chris Danford
2005-03-13 20:33:00 +00:00
parent 9486490cbb
commit 25642721bb
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -49,6 +49,7 @@ MusicWheelItem::MusicWheelItem()
m_WheelNotifyIcon.SetXY( ICON_X, 0 ); m_WheelNotifyIcon.SetXY( ICON_X, 0 );
m_TextBanner.SetName( "TextBanner" ); m_TextBanner.SetName( "TextBanner" );
m_TextBanner.Init();
m_TextBanner.SetHorizAlign( align_left ); m_TextBanner.SetHorizAlign( align_left );
m_TextBanner.SetXY( SONG_NAME_X, 0 ); m_TextBanner.SetXY( SONG_NAME_X, 0 );
m_All.AddChild( &m_TextBanner ); m_All.AddChild( &m_TextBanner );
+1 -1
View File
@@ -12,6 +12,7 @@ class TextBanner : public ActorFrame
{ {
public: public:
TextBanner(); TextBanner();
void Init(); // load metrics
void LoadFromSong( const Song* pSong ); void LoadFromSong( const Song* pSong );
void LoadFromString( void LoadFromString(
CString sDisplayTitle, CString sTranslitTitle, CString sDisplayTitle, CString sTranslitTitle,
@@ -20,7 +21,6 @@ public:
private: private:
bool m_bInitted; bool m_bInitted;
void Init();
BitmapText m_textTitle, m_textSubTitle, m_textArtist; BitmapText m_textTitle, m_textSubTitle, m_textArtist;