[default -> splittiming] Right, forgot this.
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@@ -144,8 +144,7 @@ void ScreenHowToPlay::Init()
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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Steps *pSteps = SongUtil::GetStepsByDescription( &m_Song, pStyle->m_StepsType, "" );
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// todo: make StepsType human readable. -aj
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ASSERT_M( pSteps != NULL, "No playable steps for ScreenHowToPlay" );
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ASSERT_M( pSteps != NULL, ssprintf("No playable steps of StepsType '%s' for ScreenHowToPlay", StringConversion::ToString(pStyle->m_StepsType).c_str()) );
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NoteData tempNoteData;
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pSteps->GetNoteData( tempNoteData );
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