[default -> splittiming] Right, forgot this.

This commit is contained in:
Jason Felds
2011-05-16 20:39:20 -04:00
9 changed files with 26 additions and 29 deletions
+5
View File
@@ -10,6 +10,8 @@ StepMania 5.0 $NEXT | 20110xyy
2011/05/16
----------
* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
Lua binding. [AJ]
* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
prevent all judgments within the range. [Wolfman2000]
* Changed the syntax of #WARPS slightly. Now the second value is the relative
@@ -18,6 +20,9 @@ StepMania 5.0 $NEXT | 20110xyy
2011/05/15
----------
* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
replace them with DebugStartOnCommand, DebugBackOnCommand, and
DebugTweenOffCommand. [AJ]
* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
+3 -4
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@@ -1626,12 +1626,11 @@
<!-- XXX: What is the edit course entry index? -->
</Function>
<Function name='GetEditLocalProfile' return='Profile' arguments=''>
<!-- XXX: What is the EditLocalProfile? -->
Return the Edit Local <Link class='Profile' /> or <code>nil</code> if
it does not exist.
Return the Edit Local <Link class='Profile' /> (during Profile editing)
or <code>nil</code> if it does not exist.
</Function>
<Function name='GetEditLocalProfileID' return='string' arguments=''>
<!-- XXX: What is the EditLocalProfileID? -->
Returns the ID of the Edit Local <Link class='Profile' /> (during Profile editing).
</Function>
<Function name='GetEditSourceSteps' return='Steps' arguments=''>
Return the source <Link class='Steps' /> for the editor or <code>nil</code>