[default -> splittiming] Right, forgot this.
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@@ -10,6 +10,8 @@ StepMania 5.0 $NEXT | 20110xyy
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2011/05/16
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* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
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Lua binding. [AJ]
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* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
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prevent all judgments within the range. [Wolfman2000]
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* Changed the syntax of #WARPS slightly. Now the second value is the relative
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@@ -18,6 +20,9 @@ StepMania 5.0 $NEXT | 20110xyy
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2011/05/15
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* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
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replace them with DebugStartOnCommand, DebugBackOnCommand, and
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DebugTweenOffCommand. [AJ]
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* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
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gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
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@@ -1626,12 +1626,11 @@
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<!-- XXX: What is the edit course entry index? -->
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</Function>
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<Function name='GetEditLocalProfile' return='Profile' arguments=''>
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<!-- XXX: What is the EditLocalProfile? -->
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Return the Edit Local <Link class='Profile' /> or <code>nil</code> if
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it does not exist.
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Return the Edit Local <Link class='Profile' /> (during Profile editing)
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or <code>nil</code> if it does not exist.
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</Function>
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<Function name='GetEditLocalProfileID' return='string' arguments=''>
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<!-- XXX: What is the EditLocalProfileID? -->
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Returns the ID of the Edit Local <Link class='Profile' /> (during Profile editing).
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</Function>
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<Function name='GetEditSourceSteps' return='Steps' arguments=''>
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Return the source <Link class='Steps' /> for the editor or <code>nil</code>
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