add ScreenTestMode
This commit is contained in:
@@ -194,6 +194,7 @@ PrefsManager::PrefsManager()
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m_bAllowUnacceleratedRenderer = false;
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m_bAllowUnacceleratedRenderer = false;
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m_bThreadedInput = true;
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m_bThreadedInput = true;
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m_bScreenTestMode = false;
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m_sIgnoredMessageWindows = "";
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m_sIgnoredMessageWindows = "";
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m_sCoursesToShowRanking = "";
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m_sCoursesToShowRanking = "";
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@@ -318,6 +319,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
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ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
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ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.GetValue( "Options", "ScreenTestMode", m_bScreenTestMode );
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ini.GetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
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ini.GetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
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ini.GetValue( "Options", "SoloSingle", m_bSoloSingle );
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ini.GetValue( "Options", "SoloSingle", m_bSoloSingle );
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ini.GetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
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ini.GetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
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@@ -478,6 +480,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
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ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
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ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.SetValue( "Options", "ScreenTestMode", m_bScreenTestMode );
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ini.SetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
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ini.SetValue( "Options", "IgnoredMessageWindows", m_sIgnoredMessageWindows );
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ini.SetValue( "Options", "SoloSingle", m_bSoloSingle );
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ini.SetValue( "Options", "SoloSingle", m_bSoloSingle );
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ini.SetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
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ini.SetValue( "Options", "DancePointsForOni", m_bDancePointsForOni );
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@@ -162,6 +162,7 @@ public:
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int m_iSoundResampleQuality;
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int m_iSoundResampleQuality;
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bool m_bAllowUnacceleratedRenderer;
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bool m_bAllowUnacceleratedRenderer;
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bool m_bThreadedInput;
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bool m_bThreadedInput;
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bool m_bScreenTestMode;
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CString m_sIgnoredMessageWindows;
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CString m_sIgnoredMessageWindows;
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@@ -61,44 +61,42 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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LOG->Trace( "ScreenNameEntryTraditional::ScreenNameEntryTraditional()" );
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LOG->Trace( "ScreenNameEntryTraditional::ScreenNameEntryTraditional()" );
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if( PREFSMAN->m_bScreenTestMode )
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// DEBUGGING STUFF
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if(0)
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{
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{
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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StageStats st;
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StageStats st;
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for( int z = 0; z < 3; ++z )
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for( int z = 0; z < 3; ++z )
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{
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st.pSong = SONGMAN->GetRandomSong();
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ASSERT( st.pSong );
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ASSERT( st.pSong->m_apNotes.size() );
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for( int i = 0; i < 2; ++i )
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{
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GAMESTATE->m_pCurNotes[i] = st.pSteps[i] = st.pSong->m_apNotes[0];
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st.iPossibleDancePoints[i] = 1000;
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st.iActualDancePoints[i] = 985;
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Steps::MemCardData::HighScore hs;
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hs.grade = GRADE_A;
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hs.iScore = 42;
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int a, b;
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GAMESTATE->m_pCurNotes[i]->AddHighScore( (PlayerNumber)i, hs, a,b );
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if( i == 0 )
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{
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{
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ProfileManager::CategoryData::HighScore hs;
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st.pSong = SONGMAN->GetRandomSong();
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hs.iScore = 1234567;
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ASSERT( st.pSong );
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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ASSERT( st.pSong->m_apNotes.size() );
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PROFILEMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
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for( int i = 0; i < 2; ++i )
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}
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{
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}
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GAMESTATE->m_pCurNotes[i] = st.pSteps[i] = st.pSong->m_apNotes[0];
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st.iPossibleDancePoints[i] = 1000;
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st.iActualDancePoints[i] = 985;
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GAMESTATE->m_vPlayedStageStats.push_back( st );
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Steps::MemCardData::HighScore hs;
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}
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hs.grade = GRADE_A;
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hs.iScore = 42;
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int a, b;
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GAMESTATE->m_pCurNotes[i]->AddHighScore( (PlayerNumber)i, hs, a,b );
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if( i == 0 )
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{
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ProfileManager::CategoryData::HighScore hs;
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hs.iScore = 1234567;
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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PROFILEMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
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}
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}
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GAMESTATE->m_vPlayedStageStats.push_back( st );
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}
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}
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}
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@@ -1079,7 +1079,12 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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BOOKKEEPER->WriteToDisk();
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BOOKKEEPER->WriteToDisk();
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PROFILEMAN->SaveMachineScoresToDisk();
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PROFILEMAN->SaveMachineScoresToDisk();
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SCREENMAN->SystemMessage( "Reloaded metrics and textures" );
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/* If we're in screen test mode, reload the screen. */
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if( PREFSMAN->m_bScreenTestMode )
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ResetGame( true );
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else
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SCREENMAN->SystemMessage( "Reloaded metrics and textures" );
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return true;
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return true;
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}
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}
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#ifndef DARWIN
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#ifndef DARWIN
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