Always handle unbuffered devices in the main thread.
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@@ -9,7 +9,6 @@ class InputHandler_DInput: public InputHandler
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{
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SDL_Thread *InputThreadPtr;
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bool shutdown;
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bool PolledDevicesInMainThread;
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void UpdatePolled(DIDevice &device, const RageTimer &tm);
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void UpdateBuffered(DIDevice &device, const RageTimer &tm);
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