Network server mode accepts multiple connections
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@@ -16,13 +16,13 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "Quad.h"
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#include "RageNetwork.h"
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ScreenSandbox::ScreenSandbox()
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{
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m_text.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_text.SetXY( CENTER_X, CENTER_Y );
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m_text.SetText( "Press Left to Become Server\nRight to become Client." );
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this->AddChild( &m_text );
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// m_Menu.Load(
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@@ -41,6 +41,13 @@ ScreenSandbox::ScreenSandbox()
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void ScreenSandbox::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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CArray<Packet,Packet> aPackets;
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NETWORK->Recv( aPackets );
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for( unsigned int i=0; i<aPackets.size(); i++ )
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{
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m_text.SetText( "Message received." );
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}
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}
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void ScreenSandbox::DrawPrimitives()
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@@ -59,10 +66,7 @@ void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type
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switch( DeviceI.button )
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{
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case DIK_LEFT:
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m_text.SetText( "You are the server." );
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break;
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case DIK_RIGHT:
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m_text.SetText( "You are the client." );
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m_text.SetText( "Message sent." );
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break;
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case DIK_T:
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break;
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