ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)

This commit is contained in:
Andrew Livy
2002-10-29 01:26:10 +00:00
parent 1bae0bc6df
commit 24cb053e35
7 changed files with 46 additions and 16 deletions
+1
View File
@@ -48,6 +48,7 @@ BPMDisplay::BPMDisplay()
m_textLabel.TurnShadowOff();
m_textLabel.SetXY( 34, 2 );
m_textLabel.SetText( "BPM" );
// if(GAMESTATE->
m_textLabel.SetZoom( 0.7f );
m_textLabel.SetZoomX( 0.5f );
m_textLabel.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow