ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
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@@ -48,6 +48,7 @@ BPMDisplay::BPMDisplay()
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m_textLabel.TurnShadowOff();
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m_textLabel.SetXY( 34, 2 );
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m_textLabel.SetText( "BPM" );
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// if(GAMESTATE->
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m_textLabel.SetZoom( 0.7f );
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m_textLabel.SetZoomX( 0.5f );
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m_textLabel.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow
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