From 24bfdd40ec36ddd05b823f5cadbf842bde697942 Mon Sep 17 00:00:00 2001 From: Kevin Slaughter Date: Tue, 9 Sep 2003 10:16:17 +0000 Subject: [PATCH] Upgrade SDL_net to 1.2.5 --- stepmania/src/SDL_net-1.2.5/CHANGES | 69 +++ stepmania/src/SDL_net-1.2.5/COPYING | 437 ++++++++++++++++++ stepmania/src/SDL_net-1.2.5/README | 26 ++ stepmania/src/SDL_net-1.2.5/include/SDL_net.h | 420 +++++++++++++++++ stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll | Bin 0 -> 24576 bytes stepmania/src/SDL_net-1.2.5/lib/SDL_net.lib | Bin 0 -> 8796 bytes 6 files changed, 952 insertions(+) create mode 100644 stepmania/src/SDL_net-1.2.5/CHANGES create mode 100644 stepmania/src/SDL_net-1.2.5/COPYING create mode 100644 stepmania/src/SDL_net-1.2.5/README create mode 100644 stepmania/src/SDL_net-1.2.5/include/SDL_net.h create mode 100644 stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll create mode 100644 stepmania/src/SDL_net-1.2.5/lib/SDL_net.lib diff --git a/stepmania/src/SDL_net-1.2.5/CHANGES b/stepmania/src/SDL_net-1.2.5/CHANGES new file mode 100644 index 0000000000..c33c3c2d12 --- /dev/null +++ b/stepmania/src/SDL_net-1.2.5/CHANGES @@ -0,0 +1,69 @@ + +1.2.5: +Luc-Olivier de Charrière - Sun, 05 Jan 2003 22:04:29 +0100 + * Added support for sending UDP broadcast packets +Sam Lantinga - Sun Oct 20 20:54:41 PDT 2002 + * Added shared library support for MacOS X +Sam Lantinga - Sat Aug 24 18:16:08 PDT 2002 + * It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit() +Gaëtan de Menten - Sat Aug 24 18:08:39 PDT 2002 + * Fixed UDP virtual address bind bug + +1.2.4: +Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002 + * Updated autogen.sh for new versions of automake + * Specify the SDL API calling convention (C by default) +Stephane Magnenat - Wed Feb 13 15:28:04 PST 2002 + * Sockets are created with the SO_REUSEADDR flag by default +Juergen Wind - Wed Feb 13 09:21:55 PST 2002 + * Fixed data alignment problems on IRIX + +1.2.3: +Sam Lantinga - Fri Oct 26 07:15:28 PDT 2001 + * Fixed byte order read/write macros on sparc +Jonathan Atkins - Sun Sep 23 10:44:27 PDT 2001 + * Fixed non-blocking socket flags on Windows + +1.2.2: +Sam Lantinga - Sun Jul 22 16:41:44 PDT 2001 + * Added Project Builder projects for building MacOS X framework +Masahiro Minami - Sun, 27 May 2001 02:10:35 +0900 + * Added working MacOS Open Transport support + +1.2.1: +Sam Lantinga - Tue Apr 17 11:42:13 PDT 2001 + * Cleaned up swap function definitions in SDL_net.h + * Added the swap functions back in for binary compatibility +Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT) + * Added support for building RPM directly from tar archive + +1.2.0: +Sam Lantinga - Wed Apr 4 12:42:20 PDT 2001 + * Synchronized release version with SDL 1.2.0 + +1.1.2: +Sam Lantinga - Sat Feb 10 16:33:59 PST 2001 + * SDL_net works with the sockets API out of the box on MacOS X. +Paul S Jenner - Sun, 4 Feb 2001 03:58:44 -0800 (PST) + * Added an RPM spec file +Patrick Levin - Mon, 8 Jan 2001 23:20:11 +0100 + * Fixed non-blocking socket modes on Win32 +John Lawrence - Mon, 13 Nov 2000 10:39:48 -0800 + * Fixed compile problem with MSVC++ (type casting) + +1.1.1: +Sam Lantinga - Sat Jul 1 15:20:51 PDT 2000 + * Modified chat example to work with GUIlib 1.1.0 +Roy Wood - Fri Jun 30 10:41:05 PDT 2000 + * A few MacOS fixes (not yet complete) + +1.1.0: +Andreas Umbach - Sat May 27 14:44:06 PDT 2000 + * Suggested non-blocking server sockets + * Suggested setting TCP_NODELAY by default +Roy Wood - Sat May 27 14:41:42 PDT 2000 + * Ported to MacOS (not yet complete) + +1.0.2: +Miguel Angel Blanch - Sat, 22 Apr 2000 23:06:05 + * Implemented SDLNet_ResolveIP() diff --git a/stepmania/src/SDL_net-1.2.5/COPYING b/stepmania/src/SDL_net-1.2.5/COPYING new file mode 100644 index 0000000000..191a97fe9d --- /dev/null +++ b/stepmania/src/SDL_net-1.2.5/COPYING @@ -0,0 +1,437 @@ + GNU LIBRARY GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the library GPL. 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MacOS support is being written. + +The demo program is a chat client and server. +The chat client requires the sample GUI library available at: +http://www.libsdl.org/projects/GUIlib/ +The chat client connects to the server via TCP, registering itself. +The server sends back a list of connected clients, and keeps the +client updated with the status of other clients. +Every line of text from a client is sent via UDP to every other client. + +Note that this isn't necessarily how you would want to write a chat +program, but it demonstrates how to use the basic features of the +network library. + +Enjoy! + -Sam Lantinga and Roy Wood + diff --git a/stepmania/src/SDL_net-1.2.5/include/SDL_net.h b/stepmania/src/SDL_net-1.2.5/include/SDL_net.h new file mode 100644 index 0000000000..d73d7cd2fe --- /dev/null +++ b/stepmania/src/SDL_net-1.2.5/include/SDL_net.h @@ -0,0 +1,420 @@ +/* + SDL_net: An example cross-platform network library for use with SDL + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* $Id$ */ + +#ifndef _SDLnet_h +#define _SDLnet_h + +#include "SDL.h" +#include "SDL_endian.h" +#include "begin_code.h" + + + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Initialize/Cleanup the network API + SDL must be initialized before calls to functions in this library, + because this library uses utility functions from the SDL library. +*/ +extern DECLSPEC int SDLCALL SDLNet_Init(void); +extern DECLSPEC void SDLCALL SDLNet_Quit(void); + +/***********************************************************************/ +/* IPv4 hostname resolution API */ +/***********************************************************************/ + +typedef struct { + Uint32 host; /* 32-bit IPv4 host address */ + Uint16 port; /* 16-bit protocol port */ +} IPaddress; + +/* Resolve a host name and port to an IP address in network form. + If the function succeeds, it will return 0. + If the host couldn't be resolved, the host portion of the returned + address will be INADDR_NONE, and the function will return -1. + If 'host' is NULL, the resolved host will be set to INADDR_ANY. + */ +#ifndef INADDR_ANY +#define INADDR_ANY 0x00000000 +#endif +#ifndef INADDR_NONE +#define INADDR_NONE 0xFFFFFFFF +#endif +#ifndef INADDR_BROADCAST +#define INADDR_BROADCAST 0xFFFFFFFF +#endif +extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port); + +/* Resolve an ip address to a host name in canonical form. + If the ip couldn't be resolved, this function returns NULL, + otherwise a pointer to a static buffer containing the hostname + is returned. Note that this function is not thread-safe. +*/ +extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip); + + +/***********************************************************************/ +/* TCP network API */ +/***********************************************************************/ + +typedef struct _TCPsocket *TCPsocket; + +/* Open a TCP network socket + If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server + socket on the given port, otherwise a TCP connection to the remote + host and port is attempted. The address passed in should already be + swapped to network byte order (addresses returned from + SDLNet_ResolveHost() are already in the correct form). + The newly created socket is returned, or NULL if there was an error. +*/ +extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip); + +/* Accept an incoming connection on the given server socket. + The newly created socket is returned, or NULL if there was an error. +*/ +extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server); + +/* Get the IP address of the remote system associated with the socket. + If the socket is a server socket, this function returns NULL. +*/ +extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock); + +/* Send 'len' bytes of 'data' over the non-server socket 'sock' + This function returns the actual amount of data sent. If the return value + is less than the amount of data sent, then either the remote connection was + closed, or an unknown socket error occurred. +*/ +extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, void *data, int len); + +/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock', + and store them in the buffer pointed to by 'data'. + This function returns the actual amount of data received. If the return + value is less than or equal to zero, then either the remote connection was + closed, or an unknown socket error occurred. +*/ +extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen); + +/* Close a TCP network socket */ +extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock); + + +/***********************************************************************/ +/* UDP network API */ +/***********************************************************************/ + +/* The maximum channels on a a UDP socket */ +#define SDLNET_MAX_UDPCHANNELS 32 +/* The maximum addresses bound to a single UDP socket channel */ +#define SDLNET_MAX_UDPADDRESSES 4 + +typedef struct _UDPsocket *UDPsocket; +typedef struct { + int channel; /* The src/dst channel of the packet */ + Uint8 *data; /* The packet data */ + int len; /* The length of the packet data */ + int maxlen; /* The size of the data buffer */ + int status; /* packet status after sending */ + IPaddress address; /* The source/dest address of an incoming/outgoing packet */ +} UDPpacket; + +/* Allocate/resize/free a single UDP packet 'size' bytes long. + The new packet is returned, or NULL if the function ran out of memory. + */ +extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size); +extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize); +extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet); + +/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, + each 'size' bytes long. + A pointer to the first packet in the array is returned, or NULL if the + function ran out of memory. + */ +extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size); +extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV); + + +/* Open a UDP network socket + If 'port' is non-zero, the UDP socket is bound to a local port. + The 'port' should be given in native byte order, but is used + internally in network (big endian) byte order, in addresses, etc. + This allows other systems to send to this socket via a known port. +*/ +extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port); + +/* Bind the address 'address' to the requested channel on the UDP socket. + If the channel is -1, then the first unbound channel will be bound with + the given address as it's primary address. + If the channel is already bound, this new address will be added to the + list of valid source addresses for packets arriving on the channel. + If the channel is not already bound, then the address becomes the primary + address, to which all outbound packets on the channel are sent. + This function returns the channel which was bound, or -1 on error. +*/ +extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address); + +/* Unbind all addresses from the given channel */ +extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel); + +/* Get the primary IP address of the remote system associated with the + socket and channel. If the channel is -1, then the primary IP port + of the UDP socket is returned -- this is only meaningful for sockets + opened with a specific port. + If the channel is not bound and not -1, this function returns NULL. + */ +extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel); + +/* Send a vector of packets to the the channels specified within the packet. + If the channel specified in the packet is -1, the packet will be sent to + the address in the 'src' member of the packet. + Each packet will be updated with the status of the packet after it has + been sent, -1 if the packet send failed. + This function returns the number of packets sent. +*/ +extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets); + +/* Send a single packet to the specified channel. + If the channel specified in the packet is -1, the packet will be sent to + the address in the 'src' member of the packet. + The packet will be updated with the status of the packet after it has + been sent. + This function returns 1 if the packet was sent, or 0 on error. + + NOTE: + The maximum size of the packet is limited by the MTU (Maximum Transfer Unit) + of the transport medium. It can be as low as 250 bytes for some PPP links, + and as high as 1500 bytes for ethernet. +*/ +extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet); + +/* Receive a vector of pending packets from the UDP socket. + The returned packets contain the source address and the channel they arrived + on. If they did not arrive on a bound channel, the the channel will be set + to -1. + The channels are checked in highest to lowest order, so if an address is + bound to multiple channels, the highest channel with the source address + bound will be returned. + This function returns the number of packets read from the network, or -1 + on error. This function does not block, so can return 0 packets pending. +*/ +extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets); + +/* Receive a single packet from the UDP socket. + The returned packet contains the source address and the channel it arrived + on. If it did not arrive on a bound channel, the the channel will be set + to -1. + The channels are checked in highest to lowest order, so if an address is + bound to multiple channels, the highest channel with the source address + bound will be returned. + This function returns the number of packets read from the network, or -1 + on error. This function does not block, so can return 0 packets pending. +*/ +extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet); + +/* Close a UDP network socket */ +extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock); + + +/***********************************************************************/ +/* Hooks for checking sockets for available data */ +/***********************************************************************/ + +typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; + +/* Any network socket can be safely cast to this socket type */ +typedef struct { + int ready; +} *SDLNet_GenericSocket; + +/* Allocate a socket set for use with SDLNet_CheckSockets() + This returns a socket set for up to 'maxsockets' sockets, or NULL if + the function ran out of memory. + */ +extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets); + +/* Add a socket to a set of sockets to be checked for available data */ +#define SDLNet_TCP_AddSocket(set, sock) \ + SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) +#define SDLNet_UDP_AddSocket(set, sock) \ + SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) +extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); + +/* Remove a socket from a set of sockets to be checked for available data */ +#define SDLNet_TCP_DelSocket(set, sock) \ + SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) +#define SDLNet_UDP_DelSocket(set, sock) \ + SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) +extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); + +/* This function checks to see if data is available for reading on the + given set of sockets. If 'timeout' is 0, it performs a quick poll, + otherwise the function returns when either data is available for + reading, or the timeout in milliseconds has elapsed, which ever occurs + first. This function returns the number of sockets ready for reading, + or -1 if there was an error with the select() system call. +*/ +extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout); + +/* After calling SDLNet_CheckSockets(), you can use this function on a + socket that was in the socket set, to find out if data is available + for reading. +*/ +#define SDLNet_SocketReady(sock) \ + ((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready) + +/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */ +extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set); + + +/***********************************************************************/ +/* Platform-independent data conversion functions */ +/***********************************************************************/ + +/* Write a 16/32 bit value to network packet buffer */ +extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area); +extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area); + +/* Read a 16/32 bit value from network packet buffer */ +extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area); +extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area); + +/***********************************************************************/ +/* Error reporting functions */ +/***********************************************************************/ + +/* We'll use SDL's functions for error reporting */ +#define SDLNet_SetError SDL_SetError +#define SDLNet_GetError SDL_GetError + +/* I'm eventually going to try to disentangle SDL_net from SDL, thus making + SDL_net an independent X-platform networking toolkit. Not today though.... + +extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...); +extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void); +*/ + + +/* Inline macro functions to read/write network data */ + +/* Warning, some systems have data access alignment restrictions */ +#if defined(sparc) || defined(mips) +#define SDL_DATA_ALIGNED 1 +#endif +#ifndef SDL_DATA_ALIGNED +#define SDL_DATA_ALIGNED 0 +#endif + +/* Write a 16 bit value to network packet buffer */ +#if !SDL_DATA_ALIGNED +#define SDLNet_Write16(value, areap) \ + (*(Uint16 *)(areap) = SDL_SwapBE16(value)) +#else +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define SDLNet_Write16(value, areap) \ +do \ +{ \ + Uint8 *area = (Uint8 *)(areap); \ + area[0] = (value >> 8) & 0xFF; \ + area[1] = value & 0xFF; \ +} while ( 0 ) +#else +#define SDLNet_Write16(value, areap) \ +do \ +{ \ + Uint8 *area = (Uint8 *)(areap); \ + area[1] = (value >> 8) & 0xFF; \ + area[0] = value & 0xFF; \ +} while ( 0 ) +#endif +#endif /* !SDL_DATA_ALIGNED */ + +/* Write a 32 bit value to network packet buffer */ +#if !SDL_DATA_ALIGNED +#define SDLNet_Write32(value, areap) \ + *(Uint32 *)(areap) = SDL_SwapBE32(value); +#else +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define SDLNet_Write32(value, areap) \ +do \ +{ \ + Uint8 *area = (Uint8 *)(areap); \ + area[0] = (value >> 24) & 0xFF; \ + area[1] = (value >> 16) & 0xFF; \ + area[2] = (value >> 8) & 0xFF; \ + area[3] = value & 0xFF; \ +} while ( 0 ) +#else +#define SDLNet_Write32(value, areap) \ +do \ +{ \ + Uint8 *area = (Uint8 *)(areap); \ + area[3] = (value >> 24) & 0xFF; \ + area[2] = (value >> 16) & 0xFF; \ + area[1] = (value >> 8) & 0xFF; \ + area[0] = value & 0xFF; \ +} while ( 0 ) +#endif +#endif /* !SDL_DATA_ALIGNED */ + +/* Read a 16 bit value from network packet buffer */ +#if !SDL_DATA_ALIGNED +#define SDLNet_Read16(areap) \ + (SDL_SwapBE16(*(Uint16 *)(areap))) +#else +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define SDLNet_Read16(areap) \ + ((((Uint8 *)areap)[0] << 8) | ((Uint8 *)areap)[1] << 0) +#else +#define SDLNet_Read16(areap) \ + ((((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) +#endif +#endif /* !SDL_DATA_ALIGNED */ + +/* Read a 32 bit value from network packet buffer */ +#if !SDL_DATA_ALIGNED +#define SDLNet_Read32(areap) \ + (SDL_SwapBE32(*(Uint32 *)(areap))) +#else +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define SDLNet_Read32(areap) \ + ((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \ + (((Uint8 *)areap)[2] << 8) | ((Uint8 *)areap)[3] << 0) +#else +#define SDLNet_Read32(areap) \ + ((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \ + (((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) +#endif +#endif /* !SDL_DATA_ALIGNED */ + +#ifdef MACOS_OPENTRANSPORT +#endif +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +}; +#endif +#include "close_code.h" + +#endif /* _SDLnet_h */ diff --git a/stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll b/stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll new file mode 100644 index 0000000000000000000000000000000000000000..29a2c6de495a476bc69129c3d5eae65c0a341921 GIT binary patch literal 24576 zcmeHPeQ;A(cE7S8Mi_w=B0wRAJQ9(Rl%WQhuQ+l9*v4!eBU!eT)L2Qnk*B58d zyzrJEE@aQodvoQBrj|EXwnw6Axi^)3C>7c-cZU**q$=-IcWtUCq=p!KdJY=E5VCZhak%0A+M*bH%7lg*5b31zjKj^?=-N~| z)eW8)D;PqK&NB`-=}Rf`Bm~b8-vc6jbe?gz8QV6aYFru!7zh{$7zh{$7zh{$7zh{$ z7zh{$7zq3i5P13<>zH-$!Z04|hDI}Yn2_YT08__IP3N z7zvMyj_zluyK}U}8y+4OY;>z=7ER;64nJ2NHs{5m%NaA@?Xc#YlXZS=%)%JevR4YZ z^2}X+?JvPVx8+s;)LhBk7Je$g|C85@oh$qJyZp86+47H{4NjJ4-zV^i`hjLCRu+>yT2E19IcMX}(J2w?FY$JVnRFb{!nw++CZR$!ALl0r z&oaCX8GGM4|20(J$IB5mrdj8oM7w$HtaKykM7Tci`!p>2u z>rfTP3n<9Pq0@f#c5ddqQr(X;iz2l&=Y8|_Iqw?hz2=c{s8$m zR8X6EB^)`?U&T}AE%mC|oqbiR8|(X|ZY*2L2VZo7WEJ z)WNH~65=26GBlRF9K2vdv^h`s_;(!DxI#FUHy>Qaedc_xDQ|m(mvJ|294O<*v*)GO z%t!oD$7fqp$wA_5?eIRAaw>a!xsH>(*jOE)Mt7ELqlT#fv+SPeb zrWM}FZkE(P8@d?mU&EcP2k#(nTO8G1F8zQvOJ40Qh+)<&WJmhJ1cSe<_0UiGD_wg! 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