add an assert

This commit is contained in:
Glenn Maynard
2003-01-06 04:24:28 +00:00
parent de0f656d27
commit 24bfc9d1ea
+3 -1
View File
@@ -21,7 +21,7 @@
#include "FontManager.h" #include "FontManager.h"
#include "GameState.h" #include "GameState.h"
const longchar Font::DEFAULT_GLYPH = 0xFFFF; const longchar Font::DEFAULT_GLYPH = 0xFFFFFF;
FontPage::FontPage() FontPage::FontPage()
{ {
@@ -223,6 +223,8 @@ void Font::MergeFont(Font *f)
const glyph &Font::GetGlyph( longchar c ) const const glyph &Font::GetGlyph( longchar c ) const
{ {
ASSERT(c >= 0 && c <= 0xFFFFFF);
/* See if there's a game-specific version of this character. */ /* See if there's a game-specific version of this character. */
int gc = FontManager::MakeGameGlyph(c, GAMESTATE->m_CurGame); int gc = FontManager::MakeGameGlyph(c, GAMESTATE->m_CurGame);
map<longchar,glyph*>::const_iterator it = m_iCharToGlyph.find(gc); map<longchar,glyph*>::const_iterator it = m_iCharToGlyph.find(gc);