Add scrolls: split and alternate
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@@ -51,7 +51,7 @@ OptionRow g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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OptionRow( "Appear\n-ance", "VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK", "R.VANISH" ),
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OptionRow( "Turn", "OFF","MIRROR","LEFT","RIGHT","SHUFFLE","S.SHUFFLE" ),
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OptionRow( "Trans\n-form", "OFF","LITTLE","WIDE","BIG","QUICK","SKIPPY","MINES" ),
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OptionRow( "Scroll", "STANDARD","REVERSE" ),
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OptionRow( "Scroll", "STANDARD","REVERSE","SPLIT","ALTERNATE" ),
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OptionRow( "Note\nSkin", "" ),
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OptionRow( "Holds", "OFF","ON" ),
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OptionRow( "Dark", "OFF","ON" ),
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@@ -204,7 +204,7 @@ void ScreenPlayerOptions::ImportOptions()
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m_iSelectedOption[p][PO_APPEAR] = po.GetFirstAppearance()+1;
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m_iSelectedOption[p][PO_TURN] = po.m_Turn;
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m_iSelectedOption[p][PO_TRANSFORM] = po.m_Transform;
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m_iSelectedOption[p][PO_SCROLL] = po.m_fReverseScroll==1 ? 1 : 0 ;
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m_iSelectedOption[p][PO_SCROLL] = po.GetFirstScroll()+1;
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// highlight currently selected skin
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@@ -321,7 +321,10 @@ void ScreenPlayerOptions::ExportOptions()
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po.m_Turn = (PlayerOptions::Turn)m_iSelectedOption[p][PO_TURN];
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po.m_Transform = (PlayerOptions::Transform)m_iSelectedOption[p][PO_TRANSFORM];
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po.m_fReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1) ? 1.f : 0.f;
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ZERO( po.m_fScrolls );
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if( m_iSelectedOption[p][PO_SCROLL] != 0 )
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po.SetOneScroll( (PlayerOptions::Scroll)(m_iSelectedOption[p][PO_SCROLL]-1) );
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int iSelectedSkin = m_iSelectedOption[p][PO_NOTE_SKIN];
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