Add scrolls: split and alternate
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@@ -168,7 +168,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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case CODE_NEXT_EFFECT: GAMESTATE->m_PlayerOptions[pn].NextEffect(); break;
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case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance(); break;
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case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
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case CODE_REVERSE: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fReverseScroll ); break;
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case CODE_REVERSE: GAMESTATE->m_PlayerOptions[pn].NextScroll(); break;
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init();
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