Add scrolls: split and alternate

This commit is contained in:
Chris Danford
2003-08-17 00:15:54 +00:00
parent 7429c86ebe
commit 248a61513a
11 changed files with 105 additions and 52 deletions
+1 -1
View File
@@ -168,7 +168,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
case CODE_NEXT_EFFECT: GAMESTATE->m_PlayerOptions[pn].NextEffect(); break;
case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].NextAppearance(); break;
case CODE_NEXT_TURN: GAMESTATE->m_PlayerOptions[pn].NextTurn(); break;
case CODE_REVERSE: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fReverseScroll ); break;
case CODE_REVERSE: GAMESTATE->m_PlayerOptions[pn].NextScroll(); break;
case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init();