don't hard code a sleep - let a BGAnimation control the transition
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@@ -14,7 +14,6 @@ ThemeMetric<CString> FIRST_RUN_INITIAL_SCREEN ("Common","FirstRunInitialScreen
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ThemeMetric<CString> DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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ThemeMetric<CString> DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
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ThemeMetric1D<RageColor> PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
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ThemeMetric<float> JOIN_PAUSE_SECONDS ("Common","JoinPauseSeconds");
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ThemeMetric<CString> WINDOW_TITLE ("Common","WindowTitle");
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ThemeMetric<bool> HOME_EDIT_MODE ("Common","HomeEditMode");
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ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS ("Common","MaxCourseEntriesBeforeShowVarious");
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