fix paletted textures (oops)
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@@ -651,7 +651,7 @@ void SetupExtensions()
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GLExt.wglSwapIntervalEXT = wglSwapIntervalEXT;
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GLExt.wglSwapIntervalEXT = wglSwapIntervalEXT;
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#endif
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#endif
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if( HasExtension("EXT_paletted_texture") )
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if( HasExtension("GL_EXT_paletted_texture") )
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{
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{
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GLExt.glColorTableEXT = (PFNGLCOLORTABLEPROC) wind->GetProcAddress("glColorTableEXT");
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GLExt.glColorTableEXT = (PFNGLCOLORTABLEPROC) wind->GetProcAddress("glColorTableEXT");
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GLExt.glGetColorTableParameterivEXT = (PFNGLCOLORTABLEPARAMETERIVPROC) wind->GetProcAddress("glGetColorTableParameterivEXT");
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GLExt.glGetColorTableParameterivEXT = (PFNGLCOLORTABLEPARAMETERIVPROC) wind->GetProcAddress("glGetColorTableParameterivEXT");
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