Fix the windows build of lundump.c.
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@@ -78,17 +78,22 @@ static lua_Number LoadNumber(LoadState* S)
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if (!S->flip)
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if (!S->flip)
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return x;
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return x;
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#ifdef LUA_NUMBER_DOUBLE
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#ifdef LUA_NUMBER_DOUBLE
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union { double d; uint32_t i[2]; } u;
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{
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u.d = x;
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union { double d; uint32_t i[2]; } u;
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uint32_t temp = Swap32(u.i[0]);
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uint32_t temp;
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u.i[0] = Swap32(u.i[1]);
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u.d = x;
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u.i[1] = temp;
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temp = Swap32(u.i[0]);
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return u.d;
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u.i[0] = Swap32(u.i[1]);
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u.i[1] = temp;
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return u.d;
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}
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#else
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#else
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union { float f; uint32_t i } u;
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{
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u.f = x;
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union { float f; uint32_t i } u;
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u.i = Swap32(u.i);
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u.f = x;
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return u.f;
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u.i = Swap32(u.i);
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return u.f;
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}
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#endif
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#endif
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}
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}
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@@ -108,13 +113,13 @@ static TString* LoadString(LoadState* S)
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static void LoadCode(LoadState* S, Proto* f)
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static void LoadCode(LoadState* S, Proto* f)
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{
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{
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int n=LoadInt(S);
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int n=LoadInt(S);
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int i=0;
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f->code=luaM_newvector(S->L,n,Instruction);
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f->code=luaM_newvector(S->L,n,Instruction);
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f->sizecode=n;
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f->sizecode=n;
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LoadVector(S,f->code,n,sizeof(Instruction));
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LoadVector(S,f->code,n,sizeof(Instruction));
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if (!S->flip)
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if (!S->flip)
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return;
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return;
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int i;
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for (i=0; i<n; ++i)
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for (i=0; i<n; i++)
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f->code[i] = Swap32(f->code[i]);
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f->code[i] = Swap32(f->code[i]);
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}
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}
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