[splittiming] Let's break things again! (222)

We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).

Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
  - GAMESTATE->m_Position.m_fSomething
  - pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
This commit is contained in:
Thai Pangsakulyanont
2011-05-10 19:54:05 +07:00
parent ce91d1a431
commit 241738c18b
7 changed files with 156 additions and 71 deletions
@@ -1653,6 +1653,8 @@
AAFF41A40F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFF41A20F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.h */; };
AAFF41A50F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF41A10F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.cpp */; };
AAFF41A60F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFF41A20F5BD4AD00FFDB67 /* ScreenOptionsExportPackage.h */; };
B75CE3B5137963350076A82D /* SongPosition.h in Headers */ = {isa = PBXBuildFile; fileRef = B75CE3B3137963350076A82D /* SongPosition.h */; };
B75CE3B6137963350076A82D /* SongPosition.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B75CE3B4137963350076A82D /* SongPosition.cpp */; };
EE2153A910A75BEE0074B01B /* NotesLoaderPMS.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EE2153A710A75BEE0074B01B /* NotesLoaderPMS.cpp */; };
EE2153AA10A75BEE0074B01B /* NotesLoaderPMS.h in Headers */ = {isa = PBXBuildFile; fileRef = EE2153A810A75BEE0074B01B /* NotesLoaderPMS.h */; };
EE879B60132DEE720078FDDC /* RageDisplay_Legacy_Helpers.cpp in Sources */ = {isa = PBXBuildFile; fileRef = EE879B5C132DEE720078FDDC /* RageDisplay_Legacy_Helpers.cpp */; };
@@ -3017,6 +3019,8 @@
AAFF55220549F43A00D02EE9 /* ComboGraph.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = ComboGraph.h; path = ../src/ComboGraph.h; sourceTree = "<group>"; };
AAFF5541054E736D00D02EE9 /* Attack.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = Attack.cpp; path = ../src/Attack.cpp; sourceTree = "<group>"; };
AAFF5542054E736D00D02EE9 /* Attack.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = Attack.h; path = ../src/Attack.h; sourceTree = "<group>"; };
B75CE3B3137963350076A82D /* SongPosition.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SongPosition.h; path = ../src/SongPosition.h; sourceTree = SOURCE_ROOT; };
B75CE3B4137963350076A82D /* SongPosition.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SongPosition.cpp; path = ../src/SongPosition.cpp; sourceTree = SOURCE_ROOT; };
EE2153A710A75BEE0074B01B /* NotesLoaderPMS.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = NotesLoaderPMS.cpp; path = ../src/NotesLoaderPMS.cpp; sourceTree = SOURCE_ROOT; };
EE2153A810A75BEE0074B01B /* NotesLoaderPMS.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = NotesLoaderPMS.h; path = ../src/NotesLoaderPMS.h; sourceTree = SOURCE_ROOT; };
EE879B5C132DEE720078FDDC /* RageDisplay_Legacy_Helpers.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = RageDisplay_Legacy_Helpers.cpp; path = ../src/RageDisplay_Legacy_Helpers.cpp; sourceTree = SOURCE_ROOT; };
@@ -3925,6 +3929,8 @@
AA7CDD930D8395F90001DAFC /* Song.h */,
AA6EFE0704770C79005F316C /* SongOptions.cpp */,
AA6EFE0804770C79005F316C /* SongOptions.h */,
B75CE3B4137963350076A82D /* SongPosition.cpp */,
B75CE3B3137963350076A82D /* SongPosition.h */,
AA5C73F90637A5F000AFB891 /* SongUtil.cpp */,
AA5C73FA0637A5F000AFB891 /* SongUtil.h */,
AAEBF57C0B5C83F4005F3C7C /* SoundEffectControl.cpp */,
@@ -5042,6 +5048,7 @@
2BC6132D13773C8E00CC8BBD /* pngpriv.h in Headers */,
2BC6133313773C8E00CC8BBD /* pngstruct.h in Headers */,
2BC6133E13773D2C00CC8BBD /* pnglibconf.h in Headers */,
B75CE3B5137963350076A82D /* SongPosition.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -6301,6 +6308,7 @@
2BC6133813773C8E00CC8BBD /* pngwrite.c in Sources */,
2BC6133913773C8E00CC8BBD /* pngwtran.c in Sources */,
2BC6133A13773C8E00CC8BBD /* pngwutil.c in Sources */,
B75CE3B6137963350076A82D /* SongPosition.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
+6 -46
View File
@@ -951,53 +951,13 @@ static Preference<float> g_fVisualDelaySeconds( "VisualDelaySeconds", 0.0f );
void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp )
{
if( !timestamp.IsZero() )
m_LastBeatUpdate = timestamp;
else
m_LastBeatUpdate.Touch();
m_Position.UpdateSongPosition( fPositionSeconds, timing, timestamp );
// xxx testing: only do this on monotune survivor
/*
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
LOG->Trace( ssprintf("[GameState::UpdateSongPosition] cur BPS = %f, fPositionSeconds = %f",m_fCurBPS,fPositionSeconds) );
*/
timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
// "Crash reason : -243478.890625 -48695.773438"
ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) );
m_fMusicSeconds = fPositionSeconds;
m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds );
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
float fThrowAway, fThrowAway2;
bool bThrowAway;
int iThrowAway;
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
/*
// xxx testing: only do this on monotune survivor
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
{
// and only do it in the known negative bpm region. HACKITY HACK
if(m_fSongBeat >= 445.490f && m_fSongBeat <= 453.72f)
{
LOG->Trace( ssprintf("fPositionSeconds = %f",fPositionSeconds) );
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
//LOG->Trace( ssprintf("Music seconds visible %f = fPositionSeconds %f - g_fVisualDelaySeconds %f", m_fMusicSecondsVisible,fPositionSeconds,g_fVisualDelaySeconds.Get()) );
}
else if(m_fSongBeat == 445.500f)
{
LOG->Trace( ssprintf("[beat 445.500] fPositionSeconds = %f",fPositionSeconds) );
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
}
}
*/
Actor::SetBGMTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fPositionSeconds, m_fSongBeatNoOffset );
FOREACH_EnabledPlayer( pn )
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, m_pCurSteps[pn]->m_Timing, timestamp );
Actor::SetBGMTime( m_Position.m_fMusicSecondsVisible, m_Position.m_fSongBeatVisible, m_Position.fPositionSeconds, m_Position.m_fSongBeatNoOffset );
// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
}
+3 -22
View File
@@ -10,6 +10,7 @@
#include "RageTimer.h"
#include "PlayerOptions.h"
#include "SongOptions.h"
#include "SongPosition.h"
#include "Preference.h"
#include <map>
@@ -194,29 +195,9 @@ public:
bool m_bBackedOutOfFinalStage;
// Music statistics:
// Arcade - the current stage (one song).
// Oni/Endless - a single song in a course.
// Let a lot of classes access this info here so they don't have to keep their own copies.
// todo: [NUM_PLAYERS] this for split bpm lolol -aj
float m_fMusicSeconds; // time into the current song, not scaled by music rate
float m_fSongBeat;
float m_fSongBeatNoOffset;
float m_fCurBPS;
float m_fLightSongBeat; // g_fLightsFalloffSeconds ahead
//bool m_bStop; // in the middle of a stop (freeze or delay)
/** @brief A flag to determine if we're in the middle of a freeze/stop. */
bool m_bFreeze;
/** @brief A flag to determine if we're in the middle of a delay (Pump style stop). */
bool m_bDelay;
/** @brief The row used to start a warp. */
int m_iWarpBeginRow;
/** @brief The beat to warp to afterwards. */
float m_fWarpDestination;
RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
BroadcastOnChange<bool> m_bGameplayLeadIn;
SongPosition m_Position;
float m_fMusicSecondsVisible;
float m_fSongBeatVisible;
BroadcastOnChange<bool> m_bGameplayLeadIn;
// if re-adding noteskin changes in courses, add functions and such here -aj
void GetAllUsedNoteSkins( vector<RString> &out ) const;
+3 -3
View File
@@ -506,7 +506,7 @@ void Player::Load()
m_LastTapNoteScore = TNS_None;
// The editor can start playing in the middle of the song.
const int iNoteRow = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat );
const int iNoteRow = BeatToNoteRowNotRounded( m_pPlayerState->m_Position.m_fSongBeat );
m_iFirstUncrossedRow = iNoteRow - 1;
m_pJudgedRows->Reset( iNoteRow );
@@ -695,7 +695,7 @@ void Player::Update( float fDeltaTime )
return;
}
const float fSongBeat = GAMESTATE->m_fSongBeat;
const float fSongBeat = m_pPlayerState->m_Position.m_fSongBeat;
const int iSongRow = BeatToNoteRow( fSongBeat );
// Optimization: Don't spend time processing the things below that won't show
@@ -797,7 +797,7 @@ void Player::Update( float fDeltaTime )
// Check for a strum miss
if( m_pPlayerState->m_fLastStrumMusicSeconds != -1 &&
m_pPlayerState->m_fLastStrumMusicSeconds + g_fTimingWindowStrum < GAMESTATE->m_fMusicSeconds )
m_pPlayerState->m_fLastStrumMusicSeconds + g_fTimingWindowStrum < m_pPlayerState->m_Position.m_fMusicSeconds )
{
DoStrumMiss();
}
+4
View File
@@ -3,6 +3,7 @@
#ifndef PlayerState_H
#define PlayerState_H
#include "SongPosition.h"
#include "Attack.h"
#include "ModsGroup.h"
#include "PlayerNumber.h"
@@ -38,6 +39,9 @@ public:
*/
MultiPlayer m_mp;
// Music statistics:
SongPosition m_Position;
/**
* @brief Change the PlayerOptions to their default.
* @param l the level of mods to reset.
+63
View File
@@ -0,0 +1,63 @@
/*
* SongPosition.cpp
* stepmania
*
* Created by [Full Username] on 5/10/11.
* Copyright 2011 [Organization Name]. All rights reserved.
*
*/
#include "SongPosition.h"
void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp )
{
if( !timestamp.IsZero() )
m_LastBeatUpdate = timestamp;
else
m_LastBeatUpdate.Touch();
// xxx testing: only do this on monotune survivor
/*
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
LOG->Trace( ssprintf("[GameState::UpdateSongPosition] cur BPS = %f, fPositionSeconds = %f",m_fCurBPS,fPositionSeconds) );
*/
timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
// "Crash reason : -243478.890625 -48695.773438"
ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) );
m_fMusicSeconds = fPositionSeconds;
m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds );
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
float fThrowAway, fThrowAway2;
bool bThrowAway;
int iThrowAway;
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
/*
// xxx testing: only do this on monotune survivor
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
{
// and only do it in the known negative bpm region. HACKITY HACK
if(m_fSongBeat >= 445.490f && m_fSongBeat <= 453.72f)
{
LOG->Trace( ssprintf("fPositionSeconds = %f",fPositionSeconds) );
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
//LOG->Trace( ssprintf("Music seconds visible %f = fPositionSeconds %f - g_fVisualDelaySeconds %f", m_fMusicSecondsVisible,fPositionSeconds,g_fVisualDelaySeconds.Get()) );
}
else if(m_fSongBeat == 445.500f)
{
LOG->Trace( ssprintf("[beat 445.500] fPositionSeconds = %f",fPositionSeconds) );
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
}
}
*/
}
+69
View File
@@ -0,0 +1,69 @@
#ifndef SONGPOSITION_H
#define SONGPOSITION_H
#include "GameConstantsAndTypes.h"
#include "RageTimer.h"
#include "LightsManager.h"
#include "MessageManager.h"
#include "TimingData.h"
class SongPosition
{
public:
// Arcade - the current stage (one song).
// Oni/Endless - a single song in a course.
// Let a lot of classes access this info here so they don't have to keep their own copies.
// todo: [NUM_PLAYERS] this for split bpm lolol -aj
float m_fMusicSeconds; // time into the current song, not scaled by music rate
float m_fSongBeat;
float m_fSongBeatNoOffset;
float m_fCurBPS;
float m_fLightSongBeat; // g_fLightsFalloffSeconds ahead
//bool m_bStop; // in the middle of a stop (freeze or delay)
/** @brief A flag to determine if we're in the middle of a freeze/stop. */
bool m_bFreeze;
/** @brief A flag to determine if we're in the middle of a delay (Pump style stop). */
bool m_bDelay;
/** @brief The row used to start a warp. */
int m_iWarpBeginRow;
/** @brief The beat to warp to afterwards. */
float m_fWarpDestination;
RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
float m_fMusicSecondsVisible;
float m_fSongBeatVisible;
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp = RageZeroTimer );
};
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/