reenable OM_SOUND
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@@ -36,7 +36,7 @@ enum {
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OM_GAMEPLAY,
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OM_GAMEPLAY,
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OM_GRAPHIC,
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OM_GRAPHIC,
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OM_MACHINE,
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OM_MACHINE,
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// OM_SOUND,
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OM_SOUND,
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OM_PROFILE,
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OM_PROFILE,
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OM_RELOAD,
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OM_RELOAD,
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NUM_OPTIONS_MENU_LINES
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NUM_OPTIONS_MENU_LINES
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@@ -51,8 +51,8 @@ OptionRow g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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OptionRow( "", true, "Gameplay Options" ),
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OptionRow( "", true, "Gameplay Options" ),
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OptionRow( "", true, "Graphic Options" ),
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OptionRow( "", true, "Graphic Options" ),
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OptionRow( "", true, "Machine Options" ),
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OptionRow( "", true, "Machine Options" ),
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OptionRow( "", true, "Sound Options" ),
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OptionRow( "", true, "Profile Options" ),
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OptionRow( "", true, "Profile Options" ),
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// OptionRow( "", true, "Sound Options" ),
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OptionRow( "", true, "Reload Songs/Courses" ),
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OptionRow( "", true, "Reload Songs/Courses" ),
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};
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};
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@@ -109,7 +109,7 @@ void ScreenOptionsMenu::GoToNextState()
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_PROFILE: SCREENMAN->SetNewScreen("ScreenProfileOptions"); break;
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case OM_PROFILE: SCREENMAN->SetNewScreen("ScreenProfileOptions"); break;
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// case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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case OM_RELOAD:
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case OM_RELOAD:
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SONGMAN->Reload();
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SONGMAN->Reload();
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UNLOCKSYS->UpdateSongs();
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UNLOCKSYS->UpdateSongs();
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