const cleanup
This commit is contained in:
@@ -683,7 +683,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
|
||||
if( !ProcessMenuStart( pn ) )
|
||||
return;
|
||||
|
||||
GameCommand &mc = m_aGameCommands[m_iChoice[pn]];
|
||||
const GameCommand &mc = m_aGameCommands[m_iChoice[pn]];
|
||||
|
||||
/* If no options are playable, then we're just waiting for one to become available.
|
||||
* If any options are playable, then the selection must be playable. */
|
||||
@@ -701,7 +701,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
|
||||
mc.ApplyToAllPlayers();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
float fSecs = 0;
|
||||
bool bAllDone = true;
|
||||
if( (bool)SHARED_SELECTION || GetCurrentPage() == PAGE_2 )
|
||||
|
||||
Reference in New Issue
Block a user