const cleanup

This commit is contained in:
Chris Danford
2005-07-25 04:47:51 +00:00
parent 881001b6c6
commit 240666b390
+2 -2
View File
@@ -683,7 +683,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
if( !ProcessMenuStart( pn ) )
return;
GameCommand &mc = m_aGameCommands[m_iChoice[pn]];
const GameCommand &mc = m_aGameCommands[m_iChoice[pn]];
/* If no options are playable, then we're just waiting for one to become available.
* If any options are playable, then the selection must be playable. */
@@ -701,7 +701,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
mc.ApplyToAllPlayers();
return;
}
float fSecs = 0;
bool bAllDone = true;
if( (bool)SHARED_SELECTION || GetCurrentPage() == PAGE_2 )