Winsock replaced with SDL_net

This commit is contained in:
Chris Danford
2002-11-01 20:01:59 +00:00
parent 2b1d7b6093
commit 23deb80a44
4 changed files with 16 additions and 11 deletions
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+10 -10
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@@ -308,18 +308,18 @@ void Actor::SetTweenDiffuseLeftEdge( RageColor c ) { LatestTween().diffuse[0] =
void Actor::SetTweenGlow( RageColor c ) { LatestTween().glow = c; };
void Actor::ScaleTo( const RectI &Rect, StretchType st )
void Actor::ScaleTo( const RectI &rect, StretchType st )
{
// width and height of rectangle
float rect_width = (float)RECTWIDTH(Rect);
float rect_height = (float)RECTHEIGHT(Rect);
float rect_width = (float)RECTWIDTH(rect);
float rect_height = (float)RECTHEIGHT(rect);
if( rect_width < 0 ) SetRotationY( PI );
if( rect_height < 0 ) SetRotationX( PI );
// center of the rectangle
float rect_cx = Rect.left + rect_width/2;
float rect_cy = Rect.top + rect_height/2;
float rect_cx = rect.left + rect_width/2;
float rect_cy = rect.top + rect_height/2;
// zoom fActor needed to scale the Actor to fill the rectangle
float fNewZoomX = fabsf(rect_width / m_size.x);
@@ -341,15 +341,15 @@ void Actor::ScaleTo( const RectI &Rect, StretchType st )
}
void Actor::StretchTo( const RectI &Rect )
void Actor::StretchTo( const RectI &rect )
{
// width and height of rectangle
int rect_width = RECTWIDTH(Rect);
int rect_height = RECTHEIGHT(Rect);
int rect_width = RECTWIDTH(rect);
int rect_height = RECTHEIGHT(rect);
// center of the rectangle
float rect_cx = Rect.left + rect_width/2.0f;
float rect_cy = Rect.top + rect_height/2.0f;
float rect_cx = rect.left + rect_width/2.0f;
float rect_cy = rect.top + rect_height/2.0f;
// zoom fActor needed to scale the Actor to fill the rectangle
float fNewZoomX = rect_width / m_size.x;
+1 -1
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@@ -774,7 +774,7 @@ void TrimLeft(string &str, const char *s)
void TrimRight(string &str, const char *s)
{
int n = str.size();
int n = str.size()-1;
while(n >= 0 && strchr(s, str[n-1]))
n--;
+5
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@@ -867,6 +867,7 @@ void Update()
NETWORK->Update( fDeltaTime );
/*
// handle network input
Packet packet;
while( NETWORK->Recv(&packet) )
@@ -911,6 +912,7 @@ void Update()
ASSERT(0); // corrupt packet? Not a type we recognize
}
}
*/
static InputEventArray ieArray;
ieArray.clear(); // empty the array
@@ -936,6 +938,8 @@ void Update()
SCREENMAN->Input( DeviceI, type, GameI, MenuI, StyleI );
/*
// Replicate input over network
if( GameI.IsValid() && type == IET_FIRST_PRESS )
{
Packet packet;
@@ -946,6 +950,7 @@ void Update()
SCREENMAN->SystemMessage( "Packet Sent" );
}
*/
}
}