[Common] Added OperatorMenuScreen metric.
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@@ -19,6 +19,7 @@ sm-ssc v1.2.3 | 201102??
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Please re-adjust your speed mods accordingly. [AJ]
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* [OptionRow] Added GetLayoutType() and GetSelectType() Lua bindings. [AJ]
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* Fix .sm-style edits not being loaded. [AJ]
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* [Common] Added OperatorMenuScreen metric. [AJ]
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================================================================================
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sm-ssc v1.2.2 | 20110220
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@@ -6,7 +6,6 @@ function InitGamePrefs()
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{ "NotePosition", true },
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{ "ComboOnRolls", false },
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{ "ComboUnderField", true },
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{ "AdjustSpeed", false },
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};
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for idx,pref in ipairs(Prefs) do
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@@ -22,14 +22,16 @@ IsBaseTheme=1
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# for 480p, it would be enlarged for bigger screens!
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ScreenWidth=1
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ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# and double before each game
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# AutoSetStyle=true
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AutoSetStyle=GetGamePrefB("AutoSetStyle")
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# Default modifiers and noteskin.
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DefaultModifiers="default;1.5x;"
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DefaultNoteSkinName="default"
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# Difficulties to show. Useful for custom games where you want to hide these.
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DifficultiesToShow="beginner,easy,medium,hard,challenge"
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# Same as above, but for courses.
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@@ -37,19 +39,27 @@ CourseDifficultiesToShow="easy,medium,hard"
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# Things to hide. You couldn't play cabinet anyways.
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StepsTypesToHide="lights-cabinet"
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#~ StepsTypesToHide="dance-couple,dance-solo,pump-halfdouble,lights-cabinet"
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# Useless?
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# The number of entries before "Various" is shown on the BPMDisplay, etc.
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MaxCourseEntriesBeforeShowVarious=10
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# Legacy metric: The first screen that shows up when you take forever to press
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# start.
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# The screen that appears when pressing the operator button.
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OperatorMenuScreen="ScreenOptionsService"
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# The first screen in the attract cycle.
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FirstAttractScreen="ScreenDemonstration"
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# First screen that pops up when you start the game. ScreenInit in particular
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# shows the theme information before going to the title screen.
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InitialScreen="ScreenInit"
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# Music selection screen used after downloading files.
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SelectMusicScreen="ScreenSelectMusic"
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# Screens that show over everything else. you shouldn't worry bout this, since
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# it wont matter much.
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# Screens that show over everything else.
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# Only mess with this if you know what you're doing.
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OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay"
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# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ).
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PercentScoreDecimalPlaces=2
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@@ -8,7 +8,7 @@
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#include "ProductInfo.h"
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#include "LuaManager.h"
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//ThemeMetric<RString> CommonMetrics::OPERATOR_MENU_SCREEN ("Common","OperatorMenuScreen");
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ThemeMetric<RString> CommonMetrics::OPERATOR_MENU_SCREEN ("Common","OperatorMenuScreen");
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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+1
-1
@@ -48,7 +48,7 @@ namespace CommonMetrics
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/** @brief The first screen in the attract loop. */
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extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
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/** @brief The screen that appears when pressing the operator button. */
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//extern ThemeMetric<RString> OPERATOR_MENU_SCREEN;
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extern ThemeMetric<RString> OPERATOR_MENU_SCREEN;
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/** @brief The default modifiers to apply. */
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extern ThemeMetric<RString> DEFAULT_MODIFIERS;
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/** @brief The caption on the title bar. */
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+1
-1
@@ -1291,7 +1291,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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SCREENMAN->SystemMessage( SERVICE_SWITCH_PRESSED );
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SCREENMAN->PopAllScreens();
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GAMESTATE->Reset();
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SCREENMAN->SetNewScreen( "ScreenOptionsService" );
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SCREENMAN->SetNewScreen( CommonMetrics::OPERATOR_MENU_SCREEN );
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}
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return true;
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