use RageSound::PlayCopy

This commit is contained in:
Glenn Maynard
2007-01-18 08:43:26 +00:00
parent e2d9d65065
commit 2387a4e662
3 changed files with 3 additions and 6 deletions
+1 -2
View File
@@ -3,7 +3,6 @@
#include "ActorUtil.h"
#include "LuaManager.h"
#include "XmlFile.h"
#include "RageSoundManager.h"
#include "RageUtil.h"
REGISTER_ACTOR_CLASS_WITH_NAME( ActorSound, Sound )
@@ -15,7 +14,7 @@ void ActorSound::Load( const RString &sPath )
void ActorSound::Play()
{
SOUNDMAN->PlayCopyOfSound( m_Sound );
m_Sound.PlayCopy();
}
void ActorSound::LoadFromNode( const XNode* pNode )