fix PO updating (fixes note skins in courses)

This commit is contained in:
Glenn Maynard
2007-06-03 03:33:40 +00:00
parent cf4f23b05a
commit 2385dc342f
2 changed files with 18 additions and 3 deletions
+4 -3
View File
@@ -48,8 +48,6 @@ void PlayerState::Reset()
void PlayerState::Update( float fDelta )
{
m_PlayerOptions.Update( fDelta );
// TRICKY: GAMESTATE->Update is run before any of the Screen update's,
// so we'll clear these flags here and let them get turned on later
m_bAttackBeganThisUpdate = false;
@@ -88,6 +86,9 @@ void PlayerState::Update( float fDelta )
if( bRebuildPlayerOptions )
RebuildPlayerOptionsFromActiveAttacks();
/* Update after enabling attacks, so we appraoch the new state. */
m_PlayerOptions.Update( fDelta );
if( m_fSecondsUntilAttacksPhasedOut > 0 )
m_fSecondsUntilAttacksPhasedOut = max( 0, m_fSecondsUntilAttacksPhasedOut - fDelta );
}
@@ -103,7 +104,7 @@ void PlayerState::ResetToDefaultPlayerOptions( ModsLevel l )
* is set. This is also called by GameState::Update when activating a queued attack. */
void PlayerState::LaunchAttack( const Attack& a )
{
LOG->Trace( "Launch attack '%s' against P%d at %f", a.sModifiers.c_str(), m_mp+1, a.fStartSecond );
LOG->Trace( "Launch attack '%s' against P%d at %f", a.sModifiers.c_str(), m_PlayerNumber+1, a.fStartSecond );
Attack attack = a;