always one stage left for extra stages
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@@ -124,6 +124,8 @@ int GameState::GetStageIndex()
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int GameState::GetNumStagesLeft()
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{
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if(GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
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return 1;
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return PREFSMAN->m_iNumArcadeStages - m_iCurrentStageIndex;
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}
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