Tornado's twisty turn.
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@@ -119,7 +119,7 @@ UnlockNames=""
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# 03 #
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# 03 #
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[ArrowEffects]
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[ArrowEffects]
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# Complicated stuff you probably shouldnt ever mess with or else you'll
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# Complicated stuff you probably shouldn't ever mess with or else you'll
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# destroy mods completely!
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# destroy mods completely!
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FrameWidthEffectsPixelsPerSecond=400
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FrameWidthEffectsPixelsPerSecond=400
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FrameWidthEffectsMinMultiplier=0.5
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FrameWidthEffectsMinMultiplier=0.5
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@@ -151,6 +151,11 @@ TipsyArrowMagnitude=0.4
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TipsyOffsetTimerFrequency=1.2
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TipsyOffsetTimerFrequency=1.2
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TipsyOffsetColumnFrequency=2
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TipsyOffsetColumnFrequency=2
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TipsyOffsetArrowMagnitude=0.4
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TipsyOffsetArrowMagnitude=0.4
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TornadoPositionScaleToLow=-1
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TornadoPositionScaleToHigh=1
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TornadoOffsetFrequency=6
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TornadoOffsetScaleFromLow=-1
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TornadoOffsetScaleFromHigh=1
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DrunkColumnFrequency=0.2
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DrunkColumnFrequency=0.2
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DrunkOffsetFrequency=10
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DrunkOffsetFrequency=10
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DrunkArrowMagnitude=0.5
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DrunkArrowMagnitude=0.5
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+10
-3
@@ -38,6 +38,11 @@ static ThemeMetric<float> TIPSY_ARROW_MAGNITUDE( "ArrowEffects", "TipsyArrowMagn
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static ThemeMetric<float> TIPSY_OFFSET_TIMER_FREQUENCY( "ArrowEffects", "TipsyOffsetTimerFrequency" );
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static ThemeMetric<float> TIPSY_OFFSET_TIMER_FREQUENCY( "ArrowEffects", "TipsyOffsetTimerFrequency" );
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static ThemeMetric<float> TIPSY_OFFSET_COLUMN_FREQUENCY( "ArrowEffects", "TipsyOffsetColumnFrequency" );
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static ThemeMetric<float> TIPSY_OFFSET_COLUMN_FREQUENCY( "ArrowEffects", "TipsyOffsetColumnFrequency" );
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static ThemeMetric<float> TIPSY_OFFSET_ARROW_MAGNITUDE( "ArrowEffects", "TipsyOffsetArrowMagnitude" );
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static ThemeMetric<float> TIPSY_OFFSET_ARROW_MAGNITUDE( "ArrowEffects", "TipsyOffsetArrowMagnitude" );
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static ThemeMetric<float> TORNADO_POSITION_SCALE_TO_LOW( "ArrowEffects", "TornadoPositionScaleToLow" );
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static ThemeMetric<float> TORNADO_POSITION_SCALE_TO_HIGH( "ArrowEffects", "TornadoPositionScaleToHigh" );
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static ThemeMetric<float> TORNADO_OFFSET_FREQUENCY( "ArrowEffects", "TornadoOffsetFrequency" );
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static ThemeMetric<float> TORNADO_OFFSET_SCALE_FROM_LOW( "ArrowEffects", "TornadoOffsetScaleFromLow" );
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static ThemeMetric<float> TORNADO_OFFSET_SCALE_FROM_HIGH( "ArrowEffects", "TornadoOffsetScaleFromHigh" );
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static ThemeMetric<float> DRUNK_COLUMN_FREQUENCY( "ArrowEffects", "DrunkColumnFrequency" );
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static ThemeMetric<float> DRUNK_COLUMN_FREQUENCY( "ArrowEffects", "DrunkColumnFrequency" );
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static ThemeMetric<float> DRUNK_OFFSET_FREQUENCY( "ArrowEffects", "DrunkOffsetFrequency" );
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static ThemeMetric<float> DRUNK_OFFSET_FREQUENCY( "ArrowEffects", "DrunkOffsetFrequency" );
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static ThemeMetric<float> DRUNK_ARROW_MAGNITUDE( "ArrowEffects", "DrunkArrowMagnitude" );
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static ThemeMetric<float> DRUNK_ARROW_MAGNITUDE( "ArrowEffects", "DrunkArrowMagnitude" );
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@@ -381,11 +386,13 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
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if( fEffects[PlayerOptions::EFFECT_TORNADO] != 0 )
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if( fEffects[PlayerOptions::EFFECT_TORNADO] != 0 )
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{
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{
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const float fRealPixelOffset = pCols[iColNum].fXOffset;
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const float fRealPixelOffset = pCols[iColNum].fXOffset;
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const float fPositionBetween = SCALE( fRealPixelOffset, data.m_fMinTornadoX[iColNum], data.m_fMaxTornadoX[iColNum], -1, 1 );
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const float fPositionBetween = SCALE( fRealPixelOffset, data.m_fMinTornadoX[iColNum], data.m_fMaxTornadoX[iColNum],
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TORNADO_POSITION_SCALE_TO_LOW, TORNADO_POSITION_SCALE_TO_HIGH );
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float fRads = acosf( fPositionBetween );
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float fRads = acosf( fPositionBetween );
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fRads += fYOffset * 6 / SCREEN_HEIGHT;
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fRads += fYOffset * TORNADO_OFFSET_FREQUENCY / SCREEN_HEIGHT;
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const float fAdjustedPixelOffset = SCALE( RageFastCos(fRads), -1, 1, data.m_fMinTornadoX[iColNum], data.m_fMaxTornadoX[iColNum] );
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const float fAdjustedPixelOffset = SCALE( RageFastCos(fRads), TORNADO_OFFSET_SCALE_FROM_LOW, TORNADO_OFFSET_SCALE_FROM_HIGH,
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data.m_fMinTornadoX[iColNum], data.m_fMaxTornadoX[iColNum] );
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fPixelOffsetFromCenter += (fAdjustedPixelOffset - fRealPixelOffset) * fEffects[PlayerOptions::EFFECT_TORNADO];
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fPixelOffsetFromCenter += (fAdjustedPixelOffset - fRealPixelOffset) * fEffects[PlayerOptions::EFFECT_TORNADO];
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}
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}
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