more cleanups (lint lint lint)
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@@ -216,7 +216,8 @@ void NoteField::DrawPrimitives()
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/////////////////////////////////
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// Draw all HoldNotes in this column (so that they appear under the tap notes)
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/////////////////////////////////
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for( int i=0; i < GetNumHoldNotes(); i++ )
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int i;
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for( i=0; i < GetNumHoldNotes(); i++ )
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{
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const HoldNote &hn = GetHoldNote(i);
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HoldNoteScore &hns = m_HoldNoteScores[i];
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@@ -281,4 +282,4 @@ void NoteField::FadeToFail()
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{
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m_fPercentFadeToFail = max( 0.0f, m_fPercentFadeToFail ); // this will slowly increase every Update()
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// don't fade all over again if this is called twice
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}
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}
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@@ -30,4 +30,4 @@ public:
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bool Loadable( CString sPath );
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};
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#endif
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#endif
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@@ -259,7 +259,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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throw RageException( "Couldn't find any BMS files in '%s'", sDir.GetString() );
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// load the Notes from the rest of the BMS files
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for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
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unsigned i;
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for( i=0; i<arrayBMSFileNames.size(); i++ )
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{
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Notes* pNewNotes = new Notes;
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@@ -162,7 +162,8 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
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throw RageException( "Couldn't find any KSF files in '%s'", sDir.GetString() );
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// load the Notes from the rest of the KSF files
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for( unsigned i=0; i<arrayKSFFileNames.size(); i++ )
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unsigned i;
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for( i=0; i<arrayKSFFileNames.size(); i++ )
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{
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Notes* pNewNotes = new Notes;
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LoadFromKSFFile( out.m_sSongDir + arrayKSFFileNames[i], *pNewNotes );
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@@ -11,28 +11,28 @@ char NotesWriterDWI::NotesToDWIChar( bool bCol1, bool bCol2, bool bCol3, bool bC
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char c;
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bool bCol[6];
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} const lookup[] = {
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{ '0', 0, 0, 0, 0, 0, 0 },
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{ '1', 1, 0, 1, 0, 0, 0 },
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{ '2', 0, 0, 1, 0, 0, 0 },
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{ '3', 0, 0, 1, 0, 0, 1 },
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{ '4', 1, 0, 0, 0, 0, 0 },
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{ '6', 0, 0, 0, 0, 0, 1 },
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{ '7', 1, 0, 0, 1, 0, 0 },
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{ '8', 0, 0, 0, 1, 0, 0 },
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{ '9', 0, 0, 0, 1, 0, 1 },
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{ 'A', 0, 0, 1, 1, 0, 0 },
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{ 'B', 1, 0, 0, 0, 0, 1 },
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{ 'C', 0, 1, 0, 0, 0, 0 },
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{ 'D', 0, 0, 0, 0, 1, 0 },
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{ 'E', 1, 1, 0, 0, 0, 0 },
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{ 'F', 0, 1, 1, 0, 0, 0 },
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{ 'G', 0, 1, 0, 1, 0, 0 },
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{ 'H', 0, 1, 0, 0, 0, 1 },
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{ 'I', 1, 0, 0, 0, 1, 0 },
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{ 'J', 0, 0, 1, 0, 1, 0 },
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{ 'K', 0, 0, 0, 1, 1, 0 },
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{ 'L', 0, 0, 0, 0, 1, 1 },
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{ 'M', 0, 1, 0, 0, 1, 0 },
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{ '0', { 0, 0, 0, 0, 0, 0 } },
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{ '1', { 1, 0, 1, 0, 0, 0 } },
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{ '2', { 0, 0, 1, 0, 0, 0 } },
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{ '3', { 0, 0, 1, 0, 0, 1 } },
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{ '4', { 1, 0, 0, 0, 0, 0 } },
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{ '6', { 0, 0, 0, 0, 0, 1 } },
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{ '7', { 1, 0, 0, 1, 0, 0 } },
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{ '8', { 0, 0, 0, 1, 0, 0 } },
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{ '9', { 0, 0, 0, 1, 0, 1 } },
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{ 'A', { 0, 0, 1, 1, 0, 0 } },
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{ 'B', { 1, 0, 0, 0, 0, 1 } },
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{ 'C', { 0, 1, 0, 0, 0, 0 } },
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{ 'D', { 0, 0, 0, 0, 1, 0 } },
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{ 'E', { 1, 1, 0, 0, 0, 0 } },
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{ 'F', { 0, 1, 1, 0, 0, 0 } },
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{ 'G', { 0, 1, 0, 1, 0, 0 } },
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{ 'H', { 0, 1, 0, 0, 0, 1 } },
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{ 'I', { 1, 0, 0, 0, 1, 0 } },
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{ 'J', { 0, 0, 1, 0, 1, 0 } },
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{ 'K', { 0, 0, 0, 1, 1, 0 } },
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{ 'L', { 0, 0, 0, 0, 1, 1 } },
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{ 'M', { 0, 1, 0, 0, 1, 0 } },
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};
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const int iNumLookups = sizeof(lookup) / sizeof(*lookup);
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@@ -30,4 +30,4 @@ protected:
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Sprite m_spr;
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};
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#endif
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#endif
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@@ -23,7 +23,7 @@
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OptionIconRow::OptionIconRow()
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{
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for( int i=0; i<NUM_OPTION_COLS; i++ )
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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{
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m_OptionIcon[i].SetXY( i*SPACING_X, i*SPACING_Y );
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this->AddChild( &m_OptionIcon[i] );
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@@ -107,7 +107,7 @@ void OptionIconRow::Refresh( PlayerNumber pn )
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continue; // skip
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// search for a vacant spot
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for( int i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
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for( unsigned i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
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{
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if( asTabs[i] != "" )
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continue;
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@@ -126,4 +126,4 @@ void OptionIconRow::Refresh( PlayerNumber pn )
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void OptionIconRow::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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}
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@@ -33,4 +33,4 @@ protected:
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OptionIcon m_OptionIcon[NUM_OPTION_COLS];
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};
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#endif
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#endif
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@@ -178,7 +178,8 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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m_Combo.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -COMBO_Y_OFFSET : COMBO_Y_OFFSET );
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m_Judgement.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -JUDGEMENT_Y_OFFSET : JUDGEMENT_Y_OFFSET );
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for( int c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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int c;
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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m_HoldJudgement[c].SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? SCREEN_HEIGHT - HOLD_JUDGEMENT_Y : HOLD_JUDGEMENT_Y );
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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m_HoldJudgement[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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@@ -295,8 +296,6 @@ void Player::DrawPrimitives()
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{
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m_frameCombo.Draw(); // draw this below everything else
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RageMatrix matOldProj;
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bEffects[PlayerOptions::EFFECT_SPACE] )
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{
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DISPLAY->PushMatrix();
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@@ -173,4 +173,4 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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else if( sBit == "dark" ) m_bDark = true;
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}
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}
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}
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@@ -40,7 +40,7 @@ RageException::RageException( HRESULT hr, const char *fmt, ...)
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#endif
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}
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const char* RageException::what() const
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const char* RageException::what() const throw ()
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{
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return m_sError;
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}
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@@ -38,7 +38,10 @@ RageLog::RageLog()
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SYSTEMTIME st;
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GetLocalTime( &st );
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#if defined(_MSC_VER)
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this->Trace( "Last compiled on %s.", __TIMESTAMP__ );
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#endif
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this->Trace( "Log starting %.4d-%.2d-%.2d %.2d:%.2d:%.2d",
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st.wYear, st.wMonth, st.wDay, st.wHour, st.wMinute, st.wSecond );
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this->Trace( "\n" );
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@@ -16,7 +16,7 @@
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//-----------------------------------------------------------------------------
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#include "RageTextureManager.h"
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#include "RageBitmapTexture.h"
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#include "RageMovieTexture.h"
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//#include "RageMovieTexture.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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@@ -413,7 +413,7 @@ const DirCache::CacheEntry *DirCache::SearchDirCache( const CString &sPath )
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bool GetExtDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo, ... )
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{
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const char *masks[32];
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int nmasks = 0;
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unsigned nmasks = 0;
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va_list va;
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va_start(va, bReturnPathToo);
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@@ -22,7 +22,7 @@ const float SCORE_TWEEN_TIME = 0.5f;
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ScoreDisplayRolling::ScoreDisplayRolling()
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{
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LOG->WriteLine( "ScoreDisplayRolling::ScoreDisplayRolling()" );
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LOG->Trace( "ScoreDisplayRolling::ScoreDisplayRolling()" );
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// init the text
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Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
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@@ -15,7 +15,7 @@
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#include "Song.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "PlayerOptions.h"
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const int NUM_SCORE_DIGITS = 9;
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