more cleanups (lint lint lint)

This commit is contained in:
Glenn Maynard
2002-11-16 09:12:55 +00:00
parent 551f5adb16
commit 23254cdd4a
16 changed files with 46 additions and 41 deletions
+2 -3
View File
@@ -178,7 +178,8 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
m_Combo.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -COMBO_Y_OFFSET : COMBO_Y_OFFSET );
m_Judgement.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -JUDGEMENT_Y_OFFSET : JUDGEMENT_Y_OFFSET );
for( int c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
int c;
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
m_HoldJudgement[c].SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? SCREEN_HEIGHT - HOLD_JUDGEMENT_Y : HOLD_JUDGEMENT_Y );
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
m_HoldJudgement[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset );
@@ -295,8 +296,6 @@ void Player::DrawPrimitives()
{
m_frameCombo.Draw(); // draw this below everything else
RageMatrix matOldProj;
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bEffects[PlayerOptions::EFFECT_SPACE] )
{
DISPLAY->PushMatrix();