more cleanups (lint lint lint)
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@@ -178,7 +178,8 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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m_Combo.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -COMBO_Y_OFFSET : COMBO_Y_OFFSET );
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m_Judgement.SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? -JUDGEMENT_Y_OFFSET : JUDGEMENT_Y_OFFSET );
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for( int c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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int c;
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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m_HoldJudgement[c].SetY( GAMESTATE->m_PlayerOptions[pn].m_bReverseScroll ? SCREEN_HEIGHT - HOLD_JUDGEMENT_Y : HOLD_JUDGEMENT_Y );
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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m_HoldJudgement[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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@@ -295,8 +296,6 @@ void Player::DrawPrimitives()
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{
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m_frameCombo.Draw(); // draw this below everything else
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RageMatrix matOldProj;
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bEffects[PlayerOptions::EFFECT_SPACE] )
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{
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DISPLAY->PushMatrix();
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