more cleanups (lint lint lint)
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@@ -23,7 +23,7 @@
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OptionIconRow::OptionIconRow()
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{
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for( int i=0; i<NUM_OPTION_COLS; i++ )
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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{
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m_OptionIcon[i].SetXY( i*SPACING_X, i*SPACING_Y );
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this->AddChild( &m_OptionIcon[i] );
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@@ -107,7 +107,7 @@ void OptionIconRow::Refresh( PlayerNumber pn )
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continue; // skip
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// search for a vacant spot
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for( int i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
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for( unsigned i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
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{
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if( asTabs[i] != "" )
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continue;
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@@ -126,4 +126,4 @@ void OptionIconRow::Refresh( PlayerNumber pn )
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void OptionIconRow::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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}
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